Quote Originally Posted by alchemi80 View Post
It most certainly does. Do you think classes that are more difficult to play shouldn't be rewarded in kind for optimal performance?


This isn't about what I personally think is simple. RDM is objectively much easier to play than most other classes, and possibly maybe on par with a couple of the classes Wayfinder pointed out. And it can rez and heal. It's notorious for being braindead, everywhere from these very forums, to ffxiv reddit, to FC forums, to in game chat. Are you really contesting this?

To both of you, I think raising RDM damage is fine as long as the damage is accompanied by added complexity.



This was about 1 week into 5.08. The higher the number on the top right, the more difficult or inconsistent the player base is at performing high DPS. The lower the number the more consistent. Healers have an obviously high gap from healing. SMN/RDM would be skewed slightly from using raise GCDs, but not by much. In many ways, Monk and Dragoon are much easier than even Red Mage. They've practically baby proofed the melee.