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  1. #1
    Player
    Siete's Avatar
    Join Date
    Jul 2019
    Posts
    173
    Character
    Siete Siebenheim
    World
    Mateus
    Main Class
    Summoner Lv 80

    Suggestion for: RDM improvements

    Instead of boosting up the potency of skills, reduce the recast timer to 2.0 for Ver- damage skills.
    It improves DPS and also makes the class a lot more fluid.
    Or not?
    (0)

  2. #2
    Player
    Sunako's Avatar
    Join Date
    Nov 2013
    Posts
    1,439
    Character
    Sunako Kirishiki
    World
    Phoenix
    Main Class
    Pictomancer Lv 100
    It make clipping and mobility only worse.
    (6)

  3. #3
    Player
    dinnertime's Avatar
    Join Date
    Mar 2015
    Posts
    1,300
    Character
    Aurelius Lyon
    World
    Balmung
    Main Class
    Summoner Lv 90
    Pretty much what Sunako said.
    I think what they could do is add another tier to the single-target spells that proc (50% or maybe 75%), high damage, always instant cast and guaranteed Verstone/Verfire ready. Also you'll choose if you want the black or white magic spell instead of procing a specific one just to prevent overload with one element.
    It might fix both the damage and mobility issue.
    (2)

  4. #4
    Player
    Siete's Avatar
    Join Date
    Jul 2019
    Posts
    173
    Character
    Siete Siebenheim
    World
    Mateus
    Main Class
    Summoner Lv 80
    Quote Originally Posted by dinnertime View Post
    Pretty much what Sunako said.
    I think what they could do is add another tier to the single-target spells that proc (50% or maybe 75%), high damage, always instant cast and guaranteed Verstone/Verfire ready. Also you'll choose if you want the black or white magic spell instead of procing a specific one just to prevent overload with one element.
    It might fix both the damage and mobility issue.
    Like Scorch?
    Why not give Dualcast a chance to proc... TRIPLE!!
    That'd be so great.
    (0)

  5. #5
    Player
    dinnertime's Avatar
    Join Date
    Mar 2015
    Posts
    1,300
    Character
    Aurelius Lyon
    World
    Balmung
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Siete View Post
    Like Scorch?
    Why not give Dualcast a chance to proc... TRIPLE!!
    That'd be so great.
    Kinda like Scorch, except it combos from Veraero and Verthunder. Maybe called Verblizzard and Verwater, Veraero III or Verthunder III or whatever. Same could be done with AoE too.
    (2)

  6. #6
    Player
    Kejara's Avatar
    Join Date
    Aug 2019
    Posts
    23
    Character
    Kejara Oramara
    World
    Midgardsormr
    Main Class
    Red Mage Lv 80
    I'd love for them just to add some DoTs at the end of certain Ver damaging skills. One of the things I hate most about Red Mage and that is unique to Red Mage is that if you aren't casting you are doing literally 0 damage. Most jobs have some kind of DoT damage that keeps some source of damage on the boss when they cannot keep their GCD rolling.
    (0)

  7. #7
    Player
    Siete's Avatar
    Join Date
    Jul 2019
    Posts
    173
    Character
    Siete Siebenheim
    World
    Mateus
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Kejara View Post
    I'd love for them just to add some DoTs at the end of certain Ver damaging skills. One of the things I hate most about Red Mage and that is unique to Red Mage is that if you aren't casting you are doing literally 0 damage. Most jobs have some kind of DoT damage that keeps some source of damage on the boss when they cannot keep their GCD rolling.
    Part of the reasons I like Redmage is the presence of no dots
    (10)

  8. #8
    Player
    Kejara's Avatar
    Join Date
    Aug 2019
    Posts
    23
    Character
    Kejara Oramara
    World
    Midgardsormr
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Siete View Post
    Part of the reasons I like Redmage is the presence of no dots
    To each their own. It wouldn't hurt to add burning after fire, etc. It's not much more exciting then just raw potency increases to DD spells but it's something. I'm not talking about a DoT button that you push and have to maintain like Bard which has two. No caster is more screwed by movement than Red Mage currently. Red Mage doesn't have mobility on demand like BLM does. Sometimes you get forced to move and waste a GCD or you have to use Reprise which is awful. I'm not sure why you enjoy doing absolutely zero damage when you cannot cast, don't have dual-cast or swiftcast up, and don't have enough time to squeeze a slide cast off. BLM can hit for 100k, twice, when forced to move. Not to mention a plethora of other ways to deal with forced movement on demand.
    (1)

  9. #9
    Player
    Jukebox12's Avatar
    Join Date
    Jan 2016
    Posts
    376
    Character
    Juke Fm
    World
    Behemoth
    Main Class
    Dark Knight Lv 73
    You could add a 1 sec dot to each ver slow and ver fast only one Dot can be activated at a time. I know dots tick at 3 but it would be unique
    (0)
    Last edited by Jukebox12; 09-20-2019 at 02:49 AM.

  10. #10
    Player
    Wayfinder3's Avatar
    Join Date
    Jul 2016
    Location
    The Crystarium
    Posts
    400
    Character
    Sora Belle
    World
    Faerie
    Main Class
    Red Mage Lv 100
    I have a list of things I’d like to see
    Aero/Thunder 2 buff to 140 so they work on 2 targets
    Flèche is now 30sec at 500 potency
    EReprise to 280-300 potency
    Manafication allows you use 3 Ewep skills ignorant of gauge cost
    Swiftcast spells and Scorch can proc Dualcast
    VerHoly/Flare/Scorch all do AoE damage scaling 50% off on 2 targets
    Acceleration gets 2 charges and restores 1500 mana each use.
    Displacements damage is removed, Engagement is removed entirely
    Corp A Corp gets 2 Charges and is buffed to compensate for displacements removal.
    Vercure buffed to 800 potency gives a Stone Proc immediately upon use (why not)
    Verraise gives a Fire Proc immediately upon use.(community can decide if they want to keep this or not, I’m over it)
    Embolden works on EVERYBODY(the fact that it doesn’t is silly)

    If we can get these, I’d enjoy RDM much more especially if the damage cap is closed. For 6.0, I’d also consider a bit of a redesign to truly capture that SpellBlade White magic support casting DPS identity that rdm was supposed to be. More melee, More white magic tools, more utility defensively and offensively. None of this needs to equate to RDM being the best caster/job, the job currently feels like a 2.0 BLM clone with a raise

    Nitpicking but Remove the magic crystal medium, it’s ugly and I rather red mage shoot magic off the tip of the blade, not out of the crystal like some BLM clone.
    (2)

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