Quote Originally Posted by wereotter View Post
The thing is when you look at the actual red mage package.... it has 8 single target damage dealing spells, 7 physical abilities (counting the enchanted melee combo since it has to be used in close range), and 2 healing abilities.
Which together form a single optimal ranged action past the first GCD, a rotational (formerly) physical option, a situational (formerly) physical option, a situational healing option (Verraise) and an incredibly niche situational healing option (Vercure).

Our largest decisions are "Do I E. Riposte now or in another two GCDs?" and "Can I position correctly for Disengage in time?"

Also, a 5-7 minute cooldown on Verraise would put us waaay behind SMN, which no longer has any use for SC outside of Resurrection. What would you be doing about them?

...And why? Is there even any point in keeping Raise on casters at all if locked behind a 5-minute CD?

Historically, there has been no Raise tax. SMN has outperformed BLM in rDPS despite having Raise and far superior mobility until near the end of every expansion prior to this one. And in late SB, a max-parse RDM was almost dead even with a BLM when each playing as sole casters.