Quote Originally Posted by wereotter View Post
So delete displacement, or turn it into a simple movement skill with no damage.

I make no hiding that I think it was only an okay skill at best when it was implemented, but causes more trouble than it's worth too often. I've had it launch me off platforms that are too narrow to actually use it more than once, and in open world content, I've had it launch me into enemies in Eureka causing my death when they all get agroed onto me. The game's developers have failed to take this skill into account when designing arenas, and rather than address this, they gave us Engagement, and then made it have less potency. This means that Red Mages have been nerfed for fights where Displacement isn't a viable skill to use, and that's not okay by me.

No other job I can think of gets a damage penalty because of the shape of the platform you're fighting on, so why should Red Mage? If you prefer to be at range, nothing is stopping you from using Displacement to go away if their damage is nearer equal.
What fights are there where Displacement's not viable? It's easily usable in both EX trials, it's not even a question of "can I use it" in E1S, it's dependent on mechanics and the tank's position in E2S, there's only 1 or 2 spots in E3S where I wouldn't use it (just before any Temporary Current, since that's suicide), and from what I've done so far in E4 (and the videos I've seen) it looks okay there too except for 1 or 2 spots.