Quote Originally Posted by Wayfinder3 View Post
I have a list of things I’d like to see
Aero/Thunder 2 buff to 140 so they work on 2 targets
Flèche is now 30sec at 500 potency
EReprise to 280-300 potency
Manafication allows you use 3 Ewep skills ignorant of gauge cost
Swiftcast spells and Scorch can proc Dualcast
VerHoly/Flare/Scorch all do AoE damage scaling 50% off on 2 targets
Acceleration gets 2 charges and restores 1500 mana each use.
Displacements damage is removed, Engagement is removed entirely
Corp A Corp gets 2 Charges and is buffed to compensate for displacements removal.
Vercure buffed to 800 potency gives a Stone Proc immediately upon use (why not)
Verraise gives a Fire Proc immediately upon use.(community can decide if they want to keep this or not, I’m over it)
Embolden works on EVERYBODY(the fact that it doesn’t is silly)

If we can get these, I’d enjoy RDM much more especially if the damage cap is closed. For 6.0, I’d also consider a bit of a redesign to truly capture that SpellBlade White magic support casting DPS identity that rdm was supposed to be. More melee, More white magic tools, more utility defensively and offensively. None of this needs to equate to RDM being the best caster/job, the job currently feels like a 2.0 BLM clone with a raise

Nitpicking but Remove the magic crystal medium, it’s ugly and I rather red mage shoot magic off the tip of the blade, not out of the crystal like some BLM clone.
Short of adding expanded melee abilities that fit into the rotation or actually useful healing tools, I'd like RDM to get some kind of cooldown that reduces black/white mana cost for melee weaponskills to 0 for just long enough to get two full melee combos + verflare/holy+scorch off before it drops. It can be used for instant burst while at 0 black/white mana and/or for extended periods of forced movement.