I had something of a revelation last night.
So, one of the things I used to advocate for for Black Mage was having some form of group utility skill (like a damage vulnerability curse on enemies), but locked behind the Polyglot system: a forced choice between personal burst damage or helping the group. This got shot down many times for obvious reasons -- "BLM shouldn't have utility" being the loudest, followed by "you'll just default to using whichever one is more useful for your group comp" -- and after Shadowbringers expanded on the Polyglot system in a different direction, I scrapped it.
A more recent suggestion I have been making relevant to Red Mage, for the purpose of addressing the so-called "Verraise Tax", has been to put instant Verraise on a fixed cooldown with a multi-charge system attached, both to limit its usage in light of Dualcast to balance against healers/SMN, and generally reduce its utility value to justify bringing its damage value up. My typical example has been 2 charges on a 2-5 minute cooldown -- enough to call it an alternative to Swift-Raises, while retaining that element of rapidly casting multiple times in succession to revive key allies.
However, a consideration is that Verraise has no fixed "value" towards DPS, largely because it may not ever even be used in a fight (and if so, not even necessarily on another damage-dealer), yet this so-called "tax" is applied at all times just on the potential of having it, penalizing us after progression.
But what if we married those two ideas? What if the solution isn't to weaken Verraise to justify a buff, but rather, to provide an alternative to Verraise as a buff?
A means for the devs to give a fixed damage value to Raise utility...?
Consider this prototype for a moment: Verraise on the aforementioned charge system... but sharing charges with a substantial personal damage skill, much like Displacement and Engagement. Could even be a Black Magic inspired skill, why not?
If you effectively burn all of those charges on this hypothetical damage skill, your overall raid damage potential (after Embolden) is raised to just a bit behind BLM (so BLM still stays "superior" on raw damage for lack of even potential utility) -- but then you have no charges with which to Verraise.
Alternatively, you can choose to save those charges specifically for Verraises, and your damage potential (while perhaps elevated from now due to the lower overall Raise potential) is... not crippled per se, but more what you'd expect from a DPS paying a "Verraise Tax". Maybe a bit behind Summoner?
Now, we could of course advance this by taking the lead of examples of alternate resource systems like (fittingly) the Lily Gauge or Polyglot as some expansion of the Balance Gauge, and then having Verraise be one option to consume from that, but I'm not entirely sure that's necessary to get the point across (and having to generate a Verraise in-combat might be an annoying extra limiter).
Risk, reward: two elements that Red Mage has sorely lacked thus far. And what's a bigger risk than the potential waste our most powerful utility, which has generated such debate?
On any other job (especially Black Mage, I learned my lesson) this could be considered a "trap option", but as RDM advertises itself as some form of hybrid job, that type of "balance" between healing and destruction is... kind of the cornerstone of its existence, no?