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  1. #1
    Player
    Lunavi's Avatar
    Join Date
    Sep 2013
    Location
    Sweden
    Posts
    834
    Character
    Luna Nattvind
    World
    Omega
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Nonocu View Post
    I think the proper uses of the skill are few and far between but there, but even then the delay is so bad that you probably wont be successful if you're trying to prevent damage. I would rather it be changed to a teleport as Dzian suggested or removed and replaced by something that would get far more use like Protect from PvP, anything would be preferable to a toggle.
    Why are people so against toggleing this skill? Seriously, outside of statics I have NEVER seen this skill save anyone, only killing them and/or (accidentally or purposely) caused them grief, and I can tell you that people will put this skill on when doing savage with their statics pretty much only having it off in DF where it 99% of the time is used in ways that actually makes matters worse. I know that healers in here are likely not doing so, But people who are active on forums are often above the average player in terms of investment and have often learned to use their abilities properly.
    (0)

  2. #2
    Player
    JowyAtreides's Avatar
    Join Date
    Dec 2015
    Location
    Gridania
    Posts
    300
    Character
    Jowy Khah
    World
    Zodiark
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Lunavi View Post
    Why are people so against toggleing this skill? Seriously, outside of statics I have NEVER seen this skill save anyone, only killing them and/or (accidentally or purposely) caused them grief, and I can tell you that people will put this skill on when doing savage with their statics pretty much only having it off in DF where it 99% of the time is used in ways that actually makes matters worse. I know that healers in here are likely not doing so, But people who are active on forums are often above the average player in terms of investment and have often learned to use their abilities properly.
    Only last night I used it to save a tank from meteor damage (and maybe death, not sure if it will kill a tank) during the first boss in Amaurot.
    I've also used it countless times on DPS in Dohn Mheg to avoid being struck by toad. The biggest problems are the delay in execution, you don't get dragged to the exact point of the healer and that the rescued player, 9/10, will move away after being rescued and still getting hit/killed anyway.

    I will concede, we had one kid who would use it to drag people down for lols in Titan Ex (during wondrous book clearances). I no longer play with them.


    As for the subject at hand, it would be nice to be able to toggle it on or off, but the vast majority of players use it for good intentions and it would only frustrate healers who genuinely want to save someone's life.

    If a healer had to choose between 2 characters to save because they had tunnel vision or something and couldn't use rescue on one of them and was too slow for the other one, you'd have 2 dead players as opposed to 1, it's not so good.

    For me, I'm neither screaming out claiming we need this feature, nor am I dead against it. It's nice, but I personally won't use it.
    (1)

  3. #3
    Player
    Nonocu's Avatar
    Join Date
    Sep 2019
    Posts
    9
    Character
    Nonoca Inoca
    World
    Goblin
    Main Class
    Scholar Lv 80
    Essentially what Jowy said. The skill is enough of a gamble as is, I'd rather it not be more of one where it just doesn't work (even if my use of the skill is incredibly rare already).
    (1)