I have to laugh cause most of the time they use it too late or pull from something that isn't that bad into something worse.
I have to laugh cause most of the time they use it too late or pull from something that isn't that bad into something worse.
"A good RPG needs a healthy dose of imbalance."
https://www.youtube.com/channel/UCuC365vjzBFmvbu6M7dB80A
But how else would I encourage my tank to pull more?
By telling them they could pull more. If you do this then shame on you. I said this on the DF stories once but
I had a healer do this to me as a new tank in Shisui a while back and I told them I was new to the dungeon and
instead of telling me she could handle bigger pulls, she runs past me, grabs mobs then forces me to pull them all off her.
So no. That actually really irritated me. I didn't say anything and pulled more as I went since I then knew
the team could handle it but still.
(Btw I dunno if you did this not or joking, I just thought about it when you said this.)
As for Rescue itself, the problem for me is, you can almost barely rescue well unless
there's a long start up in a boss mech because the delay of use.
The cast is instant, but the tick to pull people to you isn't.
Last edited by Jybril; 09-20-2019 at 05:27 AM. Reason: Typo.
I have been in to many pf groups for content that has a person who will not listen and refuses to do mechanics, Rescue is the most useful thing ever here because you can stop slow person from killing everyone by just tugging him away at the right moment
I think Rescue is very usefull during Titania EX last phase, when someone get hit by phantom rune. Otherwise, it's just a troll skill ( like many others, I've been rescued in aoes by FC mates just because they thought it was funny. It's not.).
Do they need to remove it/add a disable option? I don't think so.
I don't like this at all. Just like Jybril's story, not all tanks are comfortable with big pulls or take a little while to get started. I seldom tank and when I do I'm usually a little anxious at first, but once I get in to it I then go on to pull bigger if it's possible, it doesn't help if a healer is dragging me on purpose because they are unhappy with the pace. Say if you want more but don't try to control it with Rescue, doing it more than once then sorry that's going to be reported.
Rescue is too useful, the cases of misuse are too small, this is just confirmation bias: the thread. You saw it being misused once or twice and you think it's a widespread issue. That's not a reason to remove or disable a skill.
The fact is that everyone who actually needs to be rescue doesn't know they need to be rescued, if they knew they wouldn't be standing in bad in the first place. If someone uses it in bad faith report them, if someone makes a mistake take a breath and realize you don't die IRL if you lose a gcd.
I used rescue on my dragoon in e3s recently who used LB3 at the worse time, I was able to get him out of the animation lock while still getting off the damage and saving him from the mechanic coming right after. I also really enjoy dragging someone off with me when I see a run is dead and just want to reset. (about the only fun part in healing anymore, tbh.)
Make SCH great again! Seriously though, we just want our class to be fun and engaging again, not OP, is that too much to ask for?
You said they were using it to stop tanks from wall to wall pulling, whereas I have had healers yanking me around to tell me to wall to wall pull XD
I did die in a dungeon earlier from doing wall to wall pulling, after a healer yanked me and then they face pulled more. I took the adds off her, but the incoming damage was too much even with using CDs.
I do hate it when I am easily dodging AoEs, but due to ping it doesn't look like it on their screen, so they yank me, it can feel pretty disorientating.
Last edited by NessaWyvern; 09-20-2019 at 09:02 AM.
I was on call with the tanks new to e4, so that was never in issue, and I would rather keep the MT alive (No cooldowns used, since I moved him and nothing saves you from falling off if Rescue can trigger) than allow them to die just to learn. The fact I rescued the e3 tank 3 times for Tidal Wave shows that they clearly never learned even after it should have been obvious.This is not often taken that way though. What happens is the person is suddenly somewhere else and has to mentally reorient, and may likely have blown a cooldown in a now bad spot or have lost a few GCDs from their rotation and need to re-evaluate what still lines up.
And they may not know why even after whatever you saved them from hits - the camera shift and mental wtf will both possibly block them from learning...
Communication or just letting them eat the debuff a few times is better.
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