And the ability to auto-block other players buffs, am I right?!
Don't wanna get any AST cards.
Wait. Why not go even further and disable all of the abilities, including the disabling of abilites? So you can disable someone's disable while they disable your disable....![]()
I have seen it used far more good than bad. However the times it has been used badly can be fatal or extremely detrimental to the group.
Its a hit or miss but I dont think it should be removed from the game.
I feel like this is more confirmation bias than anything. I don't personally use it all that much myself when healing, so much so that I tend to forget I have it. But I have used it to good effects, most recently to deal with a tank not bothering to move for Tidal Wave in e3 and to show tanks new to e4 where to stand for certain mechanics.
They can't get rid of it.
Minor ShB spoilers:
It's in a cutscene now!
http://king.canadane.com
I’ve seem it used to cause my AoEs to land on nothing after flourishing as a dancer from healers who didn’t like me being near melee, and to “save me” from whatever “that weird thing is” when I popped my level 80 dance move (forget the name right now, been off dancer for a few weeks now).
I’ve seen it used to prevent tanks from sharing the fae light tank buster thus leading to a wipe, or to pull a tank to the group right before a cleave so the boss turns and cleaves into the group...
I have never seen a legitimate use of the skill.
The closest to that I have seen, is just an argumentative use: a healer pulling a tank back from chain pulling... but even if you see this as legit, it’s often done too late, resulting in adds locking onto the DPS that were between the healer and tank and needing a few GCDs to chase down mons that have split in multiple directions...
The skill is basically there for when a player is playing badly...
to let the healer correct it. But that just presumes the healer is better
- which is often not correct. Even with 50/50 odds of who is the better player the perspective for “is that a mistake” is better seen from the person who is being “saved”...
If we assume equal skill and it’s a legit mistake, the odds are vastly higher the person in the wrong spot sees it before someone else and someone else usually sees it too late, and has delay over doing something over it...
- better to just let the person who was going to make the mistake make it and learn from it.
I say that knowing full well that as a tank main I routinely move bosses because someone has stepped between me and the boss right before a cleave... usually a healer...
So I know that we all take actions to correct for others... but when your action interrupts others that moves things a step too far.
Last edited by Makeda; 09-20-2019 at 02:39 AM.
Striving for perfection is the path to one's downfall. 'Tis the paradox of the immaculate carrot. | Jah Bless. One God, One Aim, and One Destiny - Marcus Garvey.
Until the philosophy which holds one race superior and another inferior is finally and permanently discredited and abandoned, everywhere is war - Ras Tafari.
This is not often taken that way though. What happens is the person is suddenly somewhere else and has to mentally reorient, and may likely have blown a cooldown in a now bad spot or have lost a few GCDs from their rotation and need to re-evaluate what still lines up.I feel like this is more confirmation bias than anything. I don't personally use it all that much myself when healing, so much so that I tend to forget I have it. But I have used it to good effects, most recently to deal with a tank not bothering to move for Tidal Wave in e3 and to show tanks new to e4 where to stand for certain mechanics.
And they may not know why even after whatever you saved them from hits - the camera shift and mental wtf will both possibly block them from learning...
Communication or just letting them eat the debuff a few times is better.
Striving for perfection is the path to one's downfall. 'Tis the paradox of the immaculate carrot. | Jah Bless. One God, One Aim, and One Destiny - Marcus Garvey.
Until the philosophy which holds one race superior and another inferior is finally and permanently discredited and abandoned, everywhere is war - Ras Tafari.
Also don't forget it's really useful to keep uptime on DPS who use Limit Breaks.
Cast bar is done, Rescue, Boss is hit by LB and they can go back to DPSing.
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]
I have to beg healers to do anything constructive like this. The only time it was useful was during Titania and after we broke our tethers and had to avoid the growing vine AOEs. As melee, they could rescue me across and I could keep uptime.
the only time i can recall using it badly was during E3N when I was dodging Maelstrom correctly and they pulled me across the arena for no reason. that triggered me because I thought I was hit by the wave at first as it was extremely jarring. But I've been clearing E3S for 5 weeks now, I don't pulled during Maelstrom...
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