Results 1 to 10 of 145

Hybrid View

  1. #1
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    I think it's issue is more in how it works and how latency plays a part. it's like a movement tool not a warpy tool (for want of a better term) so you can quite literally be dragged through ground aoes or even off platforms in some arenas where parts of the floor get removed. you try and rescue a player over that gap and they just die..

    if it was more of a warp to healer rather than a move to healer i think a lot of the issues would be fixed
    (9)

  2. #2
    Player
    Enla's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    2,748
    Character
    Crushing Fatigue
    World
    Balmung
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Dzian View Post
    I think it's issue is more in how it works and how latency plays a part. it's like a movement tool not a warpy tool (for want of a better term) so you can quite literally be dragged through ground aoes or even off platforms in some arenas where parts of the floor get removed. you try and rescue a player over that gap and they just die..

    if it was more of a warp to healer rather than a move to healer i think a lot of the issues would be fixed
    This. If it was just a simple warp I don't think the skill would be as hated. Right now it's at the mercy of server ticks and various other lag factors that really only make it viable in a select few situations - such as E3S when my static was learning it, it was a good way to save people from going off the ledge with Tidal Wave or save people with Heavy during Maelstrom. But beyond that it's often more hassle than it's worth in it's current form.
    (2)