To preface this: Other MMOs have an option to disable skills like Rescue being used on you as something like "Disable assistance" since they have more than one skill of that type usually. Things like forced emotes or shared stealth skills, etc.
Disclaimer (since some people apparently need this when it's brought up): No, I don't get hit with AOEs, and I perform mechanics perfectly nearly 100% of the time. I'm a semi-retired hardcore raider and have a BPA over 95th percentile in multiple previous raid tiers on multiple roles and jobs. I know what I'm doing. This post is not a salty post at healers from a braindead DPS that dies repeatedly. I do also know the usefulness of the skill and that is why I suggest an option to disable it for when you're playing outside of an organized group.
Rescue (in Duty Finder primarily) has seemingly suddenly become an issue after Shadowbringers launched. I don't know if it's because of healers being reworked so dramatically and given less to do/having more hotbar space, but a lot more healers of all varieties have started to use it. I've seen it used everywhere, from low level dungeons up to expert and extreme.
The issue with this is that almost every time it's used it's detrimental. Most of the time, it's used too slow to even save a person from an AOE and instead results in them being hit by it instead when they had already moved. Other times, the person might not even be in an AOE in the first place, but the healer feels the need to slap on the wrist a DPS or tank that they feel is being too "dangerous". I've personally had it used on me while playing Monk, causing me to drop my Greased Lightning stacks before my GCD hit, which is extremely detrimental to its rotation, and another time while I was on BLM after I had just used Aetherial Manipulation to the healer anyways, which canceled my cast and was frustrating. In neither situation was I in danger of being hit by anything and hadn't failed any mechanics previously.
Other issues are mechanical. I've seen multiple examples to use, but for myself personally, I was in a Titania Ex clear and had a healer Rescue me into their puddle because I wasn't in mine while doing positionals. I had actually moved into my puddle right before the countdown ended, but for whatever reason the healer panicked and Rescued me into their own, which caused a wipe. That one healer that had no understanding of how melee DPS is played, had no idea of what I was planning on doing, and made the assumption that I wouldn't get into my puddle in time, panicked and pulled me out of my puddle at the last second instead of just letting it be. They wasted 7 other people's time and effort because they made the decision to try to play for someone else while simultaneously not even understanding how the mechanic worked themselves.
The worst cases I've seen are from healers using it to passive-aggressively yank back tanks that are wall-to-wall pulling (in max ilvl gear for the content and playing well) without ever even asking for smaller pulls, which is outright abuse of the skill and griefing. I've also heard of the opposite with tanks being pulled forward into new groups of enemies as well. It should never be used as a tool to force other players to do what you want them to, and this is the primary reason that I suggest an option to disable it.
There should never be a case where another player can force you to move somewhere that you don't want to, because it is too easy to be abused both unintentionally and on purpose. In the worst cases, it's someone trying to literally play for someone else, but without any understanding of what that other player is doing. Personally, I would definitely prefer the option to disable it and not have to deal with having myself pulled away out of my rotation or into an AOE by a clueless healer.
Additionally, there are no mechanics or situations in the game that require Rescue to ever be used. It should be optional for people who are okay with having themselves pulled, but for those of us who'd rather not get yanked around, we should also be able to turn it off.
Finally: If you're a healer and you'd prefer to continue to pull people around since you feel better than they are at playing their own job, let them die if you're so certain of it, if they keep messing up then stop feeding them your MP. You can't rescue enough to save someone like that in the first place.