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  1. #1
    Player
    YojimboM's Avatar
    Join Date
    Mar 2017
    Posts
    170
    Character
    Jack Rose
    World
    Ultros
    Main Class
    Monk Lv 100

    Suggestion: Add a disable option for Rescue

    To preface this: Other MMOs have an option to disable skills like Rescue being used on you as something like "Disable assistance" since they have more than one skill of that type usually. Things like forced emotes or shared stealth skills, etc.

    Disclaimer (since some people apparently need this when it's brought up): No, I don't get hit with AOEs, and I perform mechanics perfectly nearly 100% of the time. I'm a semi-retired hardcore raider and have a BPA over 95th percentile in multiple previous raid tiers on multiple roles and jobs. I know what I'm doing. This post is not a salty post at healers from a braindead DPS that dies repeatedly. I do also know the usefulness of the skill and that is why I suggest an option to disable it for when you're playing outside of an organized group.

    Rescue (in Duty Finder primarily) has seemingly suddenly become an issue after Shadowbringers launched. I don't know if it's because of healers being reworked so dramatically and given less to do/having more hotbar space, but a lot more healers of all varieties have started to use it. I've seen it used everywhere, from low level dungeons up to expert and extreme.

    The issue with this is that almost every time it's used it's detrimental. Most of the time, it's used too slow to even save a person from an AOE and instead results in them being hit by it instead when they had already moved. Other times, the person might not even be in an AOE in the first place, but the healer feels the need to slap on the wrist a DPS or tank that they feel is being too "dangerous". I've personally had it used on me while playing Monk, causing me to drop my Greased Lightning stacks before my GCD hit, which is extremely detrimental to its rotation, and another time while I was on BLM after I had just used Aetherial Manipulation to the healer anyways, which canceled my cast and was frustrating. In neither situation was I in danger of being hit by anything and hadn't failed any mechanics previously.

    Other issues are mechanical. I've seen multiple examples to use, but for myself personally, I was in a Titania Ex clear and had a healer Rescue me into their puddle because I wasn't in mine while doing positionals. I had actually moved into my puddle right before the countdown ended, but for whatever reason the healer panicked and Rescued me into their own, which caused a wipe. That one healer that had no understanding of how melee DPS is played, had no idea of what I was planning on doing, and made the assumption that I wouldn't get into my puddle in time, panicked and pulled me out of my puddle at the last second instead of just letting it be. They wasted 7 other people's time and effort because they made the decision to try to play for someone else while simultaneously not even understanding how the mechanic worked themselves.

    The worst cases I've seen are from healers using it to passive-aggressively yank back tanks that are wall-to-wall pulling (in max ilvl gear for the content and playing well) without ever even asking for smaller pulls, which is outright abuse of the skill and griefing. I've also heard of the opposite with tanks being pulled forward into new groups of enemies as well. It should never be used as a tool to force other players to do what you want them to, and this is the primary reason that I suggest an option to disable it.

    There should never be a case where another player can force you to move somewhere that you don't want to, because it is too easy to be abused both unintentionally and on purpose. In the worst cases, it's someone trying to literally play for someone else, but without any understanding of what that other player is doing. Personally, I would definitely prefer the option to disable it and not have to deal with having myself pulled away out of my rotation or into an AOE by a clueless healer.

    Additionally, there are no mechanics or situations in the game that require Rescue to ever be used. It should be optional for people who are okay with having themselves pulled, but for those of us who'd rather not get yanked around, we should also be able to turn it off.

    Finally: If you're a healer and you'd prefer to continue to pull people around since you feel better than they are at playing their own job, let them die if you're so certain of it, if they keep messing up then stop feeding them your MP. You can't rescue enough to save someone like that in the first place.
    (26)
    Last edited by YojimboM; 09-19-2019 at 02:28 PM.

  2. #2
    Player
    FoxyAreku's Avatar
    Join Date
    Jul 2014
    Location
    Limsa
    Posts
    2,889
    Character
    Areku Foxfire
    World
    Hyperion
    Main Class
    Scholar Lv 90
    This would be the equivalent of removing the skill from the game. WoW doesn't have such a thing and never has for its rescue-equivalent and it does fine.

    Just because you feel you don't need it, doesn't mean a 'disable assistance' button should exist, as it would simply lead to people who are much worse players than you ending up standing in AoEs and the only way the healer can get them out of the AoE doesn't work because they felt the need to use that option. And then the healer has to use their mp to raise the person...all in all, such an option does more harm than good. And at a time where healers have so few options to do their job to begin with, you want to take away another option from them?

    There's also advanced tactics like using rescue to get DPS out of limit break animation lock, which would completely go away...

    Instead, if you feel you are being griefed by healers, then you should perhaps use the report feature the game offers instead of making a thread like this. Healers get griefed by tanks and dps all the time, report them, and move on.
    (43)
    Last edited by FoxyAreku; 09-19-2019 at 02:35 PM.

  3. #3
    Player
    hynaku's Avatar
    Join Date
    Mar 2015
    Location
    New Gridania
    Posts
    2,789
    Character
    Inglis Eucus
    World
    Cuchulainn
    Main Class
    Reaper Lv 100
    They need to just get rid of it. I had healers use on me for no reason and wreck my rotations from it. Another time had one use on me and ended up in aoe attack and we both died from it and caused all of us to wipe from it. Easy fix let the target player choose if they accept the rescue or not.
    (16)
    Last edited by hynaku; 09-19-2019 at 03:20 PM.

  4. #4
    Player
    Rufalus's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    2,730
    Character
    Lufie Newleaf
    World
    Ragnarok
    Main Class
    Monk Lv 100
    Then I'd add to that opting out from letting other people mark our characters. Quite common type of harassment to force people to wear the ignore mark because they think that person is a bad player.
    (9)

  5. #5
    Player
    FoxyAreku's Avatar
    Join Date
    Jul 2014
    Location
    Limsa
    Posts
    2,889
    Character
    Areku Foxfire
    World
    Hyperion
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Rufalus View Post
    Then I'd add to that opting out from letting other people mark our characters. Quite common type of harassment to force people to wear the ignore mark because they think that person is a bad player.
    I've never seen this in my 6 years on this game. Can't be that common?
    (24)

  6. #6
    Player

    Join Date
    Jun 2019
    Posts
    437
    I understand how irritating it is to be playing competently and have an antsy healer start yanking you around the battle area (I had the neural silencer enabled regularly in WoW), so I do support your suggestion to be able to disable Rescue in certain content. Nobody needs to be yanked out of their leylines by a healer who's having a bad day.

    That being said, I feel that you're presenting the issue a little bit disingenuously. Two dungeons where a new tank may cause issues for a party of sprouts, and a well-placed Rescue can fix things up quite well, are Brayflox's Longstop and Dzemael Darkhold. In Brayflox's Longstop, I've had new tanks who are so focused on keeping themselves out of the venom on the final boss that they don't realise it's healing the boss. In Dzemael Darkhold, I've had tanks who won't move the eye into the crystal-affected area so that it can actually take damage.

    New tanks will regularly not read the chat. Further, my data center contains Typhon, Kujata and Tonberry, and thus we have a large language barrier in parties. (I can and do give instructions and tips in both E and J, but most are not bilingual). All the good intentions and explanations in the world won't help a tank who isn't reading chat because they're tunnel-visioning, or who doesn't speak your language (auto-translate is often not robust enough). This is just something that happens with a lot of new tanks. It's to be expected, and it's totally okay. We have a tool to deal with it. Rescue is your best tool for a smooth and efficient resolution.
    (6)
    I give up with you people. Forum community is absolutely unhinged. Imagine joining my alt's FC just to wait for me to come online to harass me lmao.

  7. #7
    Player
    Mirhd's Avatar
    Join Date
    Aug 2017
    Posts
    392
    Character
    Ellisuur Muur
    World
    Midgardsormr
    Main Class
    Dark Knight Lv 90
    .... This has been ranted on about at length before.

    http://forum.square-enix.com/ffxiv/t...cue-on-someone

    Yes it's an older topic, but I don't care. Pretty much everything that anyone could say on the matter has already been said.
    (11)

  8. #8
    Player
    Kurando's Avatar
    Join Date
    Mar 2017
    Location
    Limsa Lominsa
    Posts
    2,192
    Character
    Leon Reddas
    World
    Masamune
    Main Class
    Scholar Lv 77
    If it's used as a trolling tool, report it. If the healer tried to use it in good faith, don't see it being an issue. Sure it's annoying sometimes to get randomly rescued, but it's usage is not so widespread as is being dramatised here.
    (21)

  9. #9
    Player
    Rufalus's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    2,730
    Character
    Lufie Newleaf
    World
    Ragnarok
    Main Class
    Monk Lv 100
    Quote Originally Posted by FoxyAreku View Post
    I've never seen this in my 6 years on this game. Can't be that common?
    I wrote it because I've seen it a lot in all kinds of content. Can't see what server you are on because I'm using the mobile version of the forum atm but there are places where it happens, yes. People who harass players seem to be unoriginal and copy each other so ideas like this spread, like how they all say "stop crying" if you answer back and almost everything is said sarcastically like "nice job" on wipe. Fair amount of those clone salty people around.
    (5)

  10. #10
    Player
    MomomiMomi's Avatar
    Join Date
    Aug 2014
    Posts
    2,527
    Character
    Momomi Momi
    World
    Behemoth
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by FoxyAreku View Post
    I've never seen this in my 6 years on this game. Can't be that common?
    It's not common but I've had it done to me a couple of times.
    (3)
    Last edited by MomomiMomi; 09-19-2019 at 02:57 PM.

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