I agree with you OP, or I'd just remove it from the game. Adding a skill into the game that allows another player to control where your character goes (admittedly briefly) is way too open to abuse.
I agree with you OP, or I'd just remove it from the game. Adding a skill into the game that allows another player to control where your character goes (admittedly briefly) is way too open to abuse.
One place it has a use is the S rank Agalope during Seductive Sonata, which forces players who are too close to march into a melee range one-shot.
The funny part is quite a few times when we have multiple healers and one guy gets caught, we all seem to go "finally, our moment to use this ability!" and the poor player gets ricocheted around the area like a tennis ball between several healers. I've seen up to a 4 way chain so far. Fun times.
You couldn't add an option to disable it, unless you also added something to display who has it enabled/disabled so the healer knows who they can use it on beforehand. And if there were some people who it couldn't be used on it probably wouldn't be worth having at all since it's such a limited thing.
I would rather have something like a divine benison where I could just bubble someone to be able to take the hit, but I guess that would just become a boring raid tool for use on tanks only.
I like the idea of rescue, but the limited number of situations it's actually useful and my latency make it not a great ability.
Why's that necessary? This game happily lets you waste Raises on people who already got one (a problem that was noticeably absent in FFXI for the record; as soon as someone got a Raise all other Raise attempts on that person would fail to cast and therefore not waste any more MP); why would they make an exception with this?You couldn't add an option to disable it, unless you also added something to display who has it enabled/disabled so the healer knows who they can use it on beforehand.
Last edited by Fynlar; 09-21-2019 at 06:24 AM.
I'm for an opt out. Been recused too often when i didn't need to be rescued. I prefer to be responsible for my own gameplay and don't need the healer being active on my behalf.
I have only seen people troll/kill and lower other people dps with rescue in pve but in pvp you sometimes get good healers who actually rescue you with the rescue.
That is a valid argument. However, I will point out that the healer is still responsible for your well being. When used correctly, Rescue is a great skill in the healer arsenal. One will argue that it is hardly used correctly, and that's fair; but to take it away from the healers who do know how to use it is not fair. Should other jobs in this game lose abilities as well because players don't know how to use them correctly? Everything we do in party play affects the group in one way or the other; directly, or indirectly.
Another thing about Rescue is you have to keep in mind that if it is used on you, you might be about to eat a mechanic you are not aware of. After all, that is how most of us get hit by them in the first place. I will also mention again that you might just be the innocent bystander (especially if you are the last person on said healer's party list) that the healer pulls to save their own hide because no one is stacking with him or her. It is kind of a bummer for you, but you took one for the team and the healer will probably toss a comm your way. I know I would.
Last edited by Gemina; 09-21-2019 at 11:23 AM.
Are you gonna raise yourself if you die? No.
As long as your death or unnecessary dmg taken cost the healers cooldowns, gcds and MP there's nothing wrong with a healer trying to rescue you from death. They are trying to save their own resources by babysitting you. If you don't want that then do mechanics properly.
The one time I used it, I noticed one big fat huge no no about it: It has a delay before activation. This rendered it useless to me and especially dangerous the one on the receiving end of it. Basically it's swiftcast all over again. I should have expected this from the jump though, because if it's anything like Skyrim's movement functions, Rescue needs to calculate 6 positions before the movement begins.
Most times it has been used on me though were like "why?", the most recent one was being "rescued" into an AST healing circle, even though I was already running towards it.
Last edited by Rasikko; 09-21-2019 at 01:39 PM.
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