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  1. #1
    Player
    JunseiKei's Avatar
    Join Date
    Sep 2013
    Location
    The Mist, Ward 9, Plot 2
    Posts
    1,800
    Character
    Xoria Tepes
    World
    Cactuar
    Main Class
    White Mage Lv 90
    Keep it in the game. Trolls will troll; they'll just find a new toy. Mistakes happen in the case of accidental killings and pullings.

    I can't tell you how many times I've loved my co-healer that's rescued me, or I've rescued them, for an AoE set right on them after a much needed healer LB3. That animation is, by far, the worst lock in the game for that healer.
    Rescuing after an LB in general - once the cast is done, the LB has already "hit."
    Some person who, apparently, has never seen a stack marker before and runs away from the party <insert Scorpion soundbite>.
    Coordinating with team mates for use (I rescue my tank after flare goes off for E3S so they get more up-time); something similar was worked out in O12S. Anyone that gets feared in Titania EX, I'll rescue before they get to the edge. I don't bother rescuing for growth because all melee have a quick move option (MNK's Shoulder Tackle; DRG's Elusive Jump; NIN's Shukuchi; SAM's Hissatsu: Gyoten).

    For those that don't want to be rescued and can suspect a time a healer would use it: Arm's Length/Surecast nullifies the pull. A lot of people don't know this or, I guess, they figure a player skill can't be cancelled out like that. I baffled a light farm party that was mostly healers that were doing troll pulls and I happened to be working on SMN relic. They were pulling people into the lasers (and that happened to be a point in the rotation where I needed to hardcast DoTs). After they pulled me the first time, I went to a corner far away from their reach so I could easily see when they had to approach me and surecast. Now, missing the DoTs, or messing with my rotation in general, wasn't end of the world and getting worked up over it was more trouble than it's worth. Instead of complaining about it to them, I simply made my own solution.
    (1)
    Last edited by JunseiKei; 09-22-2019 at 02:25 PM.
    9.23.2019 [11:15 p.m.]Total Play Time: 1552 days, 0 hours, 0 minutes - You'll be hard-pressed to find a more cynical person than me.
    Quote Originally Posted by Odstarva View Post
    You people are never happy.
    [...] You complain and complain and complain.

  2. #2
    Player
    Tint's Avatar
    Join Date
    Aug 2013
    Location
    In the right-hand attic
    Posts
    4,344
    Character
    Karuru Karu
    World
    Shiva
    Main Class
    Fisher Lv 100
    I often get rescued shortly before or after I have used Aetherial Manipulation, especially in E1 with this endless long cast where we have to hide behind the boss in the corner. Would be more funny I guess if the healers would not cancel my casts with Rescue >.>
    (1)

  3. #3
    Player
    Horobi's Avatar
    Join Date
    Aug 2013
    Posts
    68
    Character
    Horobi Jainame
    World
    Malboro
    Main Class
    Arcanist Lv 50
    I mostly use it to bring someone into my cure3 range when someone think he's a special snowflake and gotta stand on his own spot when everyone else is stacked nicely.
    I shouldn't need to use 2 gcd for medica, when one cure3 is enough for the job, just because of one guy.

    Especially when I ask things like "please stack for dimensional shift healing" a few times. Rather than having them die for their foolishness, I just "rescue" them to get them into healing range.
    (2)

  4. #4
    Player
    Dogempire's Avatar
    Join Date
    Dec 2015
    Posts
    1,079
    Character
    Okami Amaterasuu
    World
    Faerie
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Horobi View Post
    I mostly use it to bring someone into my cure3 range when someone think he's a special snowflake and gotta stand on his own spot when everyone else is stacked nicely.
    I shouldn't need to use 2 gcd for medica, when one cure3 is enough for the job, just because of one guy.

    Especially when I ask things like "please stack for dimensional shift healing" a few times. Rather than having them die for their foolishness, I just "rescue" them to get them into healing range.
    Tbh at that point you just let them get low and they should get the message that they're not getting healed if they're not close, especially if they're low health and they see heals going out but they're not getting hit by them.
    (0)

    Watching forum drama be like

  5. #5
    Player
    Nedkel's Avatar
    Join Date
    Dec 2017
    Posts
    2,023
    Character
    Chloe Lehideux
    World
    Zodiark
    Main Class
    Samurai Lv 74
    Lets just delete 90% of skills all together because someone could use only few and thus hurting the party by doing so...
    Or just delete all boss mechanics and let us only auto attack, this will be fun and balanced game.
    Balance is fun when everyone is using same stick at the same time, at the same rate, dealing exact same amount of damage, woohoo.

    We want perfect gaem, we want perfect experience 100% of time, we want... oh we already killed fun in the game
    (4)
    Last edited by Nedkel; 09-22-2019 at 11:21 PM.

  6. #6
    Player
    Rhus's Avatar
    Join Date
    Aug 2017
    Location
    Ul'dah
    Posts
    605
    Character
    Y'dyalani Rhus
    World
    Louisoix
    Main Class
    Black Mage Lv 90
    had someone use it on me in e3. It was the moment it goes from Tidal wave into the platform vanishing. They rescue'd me from the middle of the platform to the sides in prep for tidal wave but I was about to hit Surecast. So it goes rescue - surecast - gotta move back to the middle to avoid platform vanishing. I'm now thrown out my rhythm because I wasn't expecting to be yanked to the side by the healer and have to run back to the middle. That's probably the moment I see most aggro from Rescue. I'd say atleast 3 times including my own I've seen people moan about rescues (casters) at that point.
    (0)

  7. #7
    Player
    hynaku's Avatar
    Join Date
    Mar 2015
    Location
    New Gridania
    Posts
    2,800
    Character
    Inglis Eucus
    World
    Cuchulainn
    Main Class
    Reaper Lv 100
    Sounds like there is more against it than for it. I don't think it was added till sometime late in Heavensward. Think we did just fine before they added it. They sure didn't need it in ARR for extreme and savage content. All know seen it cause bunch of wipes from healer using it. Wonder what happen if they used it on a blm and took them away from there leylines.
    (0)

  8. #8
    Player
    Lunavi's Avatar
    Join Date
    Sep 2013
    Location
    Sweden
    Posts
    834
    Character
    Luna Nattvind
    World
    Omega
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by hynaku View Post
    Wonder what happen if they used it on a blm and took them away from there leylines.
    Can’t speak for anyone else, But first time I tell them to stop, and from second time onwards I just stop moving entirely as apparently the healer thinks they can decide where I am supposed to go whenever I am supposed to go there.
    (0)

  9. #9
    Player
    Makarrov's Avatar
    Join Date
    Oct 2013
    Posts
    58
    Character
    Sef Makaro
    World
    Behemoth
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by FoxyAreku View Post
    This would be the equivalent of removing the skill from the game. WoW doesn't have such a thing and never has for its rescue-equivalent and it does fine..
    Sure it does. It’s called Neural Silencer and works on Leap of Faith, Misdirection/Tricks of the Trick and Swapblaster. It was a consumable with a long duration, I was never without it in group content.
    (1)

  10. #10
    Player
    Kirajah's Avatar
    Join Date
    May 2019
    Posts
    78
    Character
    Sacha Amayro
    World
    Behemoth
    Main Class
    Warrior Lv 86
    So my opinion on this is...

    It can be nice to have - we've had a few instances where it saved some members and thus, a few wipes.

    But the thing is... the cast time is too long, making even immediate reaction times not good enough, you have to predict whats going to happen some time before to efficiently save someone in most content.

    One time, when SHB just came out so my healer (who I know) recently redid his bars. We were doing Innocence and he was doing the blades in the bow formation. I was MT so I was in a safe spot with everyone else in the safe spot behind him. The healer hit rescue, which scooped me up and I travelled from safe spot, across all the blades, and died as soon as I was next to him. And yea, it cased a wipe.

    And in WoW, one tank fell into Lava, and he was slowly dying because... well ... it was lava. the pit has no way of getting back up, I directed him to where I had line of sight of him and was able to Leap of Faith him back to us, and healed him up. It has uses but its niche.

    I propose:

    No cast time, make it immediate
    Speed up the actual rescue travel time
    Make whoever you are rescuing immune to damage/ground effects for the duration
    Make it so that you can't rescue people off of edges - make it so they either go where the healer currently is, or have them stop at the edge that they are at.
    Increase the cooldown


    Rather than outright removing the effect (however niche it may be) or removing the ability.
    (2)

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