This is pretty much why very few healers use Rescue. Most of the time, it simply doesn't go off quick enough.The one time I used it, I noticed one big fat huge no no about it: It has a delay before activation. This rendered it useless to me and especially dangerous the one on the receiving end of it. Basically it's swiftcast all over again. I should have expected this from the jump though, because if it's anything like Skyrim's movement functions, Rescue needs to calculate 6 positions before the movement begins.
.
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]
Rescue does indeed need to do a bunch of work to go off.
It targets the player, confirms your position client side, goes to that player, confirms where they are, moves them on their client side, then they are moved server side - and that's when everyone else sees them move.
Rescue is one of those spells that simply don't work as well as they could because of the server ticks. It needs to go through 2 clients, and the server.
I've found the ability fires so slow, it's utterly useless unless you've noticed a particular player is consistently slow at dodging and you have to start anticipating that it's coming and be ready for it.
Frankly, I wouldn't miss it if it was removed completely.
Keep it in the game. Trolls will troll; they'll just find a new toy. Mistakes happen in the case of accidental killings and pullings.
I can't tell you how many times I've loved my co-healer that's rescued me, or I've rescued them, for an AoE set right on them after a much needed healer LB3. That animation is, by far, the worst lock in the game for that healer.
Rescuing after an LB in general - once the cast is done, the LB has already "hit."
Some person who, apparently, has never seen a stack marker before and runs away from the party <insert Scorpion soundbite>.
Coordinating with team mates for use (I rescue my tank after flare goes off for E3S so they get more up-time); something similar was worked out in O12S. Anyone that gets feared in Titania EX, I'll rescue before they get to the edge. I don't bother rescuing for growth because all melee have a quick move option (MNK's Shoulder Tackle; DRG's Elusive Jump; NIN's Shukuchi; SAM's Hissatsu: Gyoten).
For those that don't want to be rescued and can suspect a time a healer would use it: Arm's Length/Surecast nullifies the pull. A lot of people don't know this or, I guess, they figure a player skill can't be cancelled out like that. I baffled a light farm party that was mostly healers that were doing troll pulls and I happened to be working on SMN relic. They were pulling people into the lasers (and that happened to be a point in the rotation where I needed to hardcast DoTs). After they pulled me the first time, I went to a corner far away from their reach so I could easily see when they had to approach me and surecast. Now, missing the DoTs, or messing with my rotation in general, wasn't end of the world and getting worked up over it was more trouble than it's worth. Instead of complaining about it to them, I simply made my own solution.
I often get rescued shortly before or after I have used Aetherial Manipulation, especially in E1 with this endless long cast where we have to hide behind the boss in the corner. Would be more funny I guess if the healers would not cancel my casts with Rescue >.>
I mostly use it to bring someone into my cure3 range when someone think he's a special snowflake and gotta stand on his own spot when everyone else is stacked nicely.
I shouldn't need to use 2 gcd for medica, when one cure3 is enough for the job, just because of one guy.
Especially when I ask things like "please stack for dimensional shift healing" a few times. Rather than having them die for their foolishness, I just "rescue" them to get them into healing range.
Lets just delete 90% of skills all together because someone could use only few and thus hurting the party by doing so...
Or just delete all boss mechanics and let us only auto attack, this will be fun and balanced game.
Balance is fun when everyone is using same stick at the same time, at the same rate, dealing exact same amount of damage, woohoo.
We want perfect gaem, we want perfect experience 100% of time, we want... oh we already killed fun in the game
Last edited by Nedkel; 09-22-2019 at 11:21 PM.
Tbh at that point you just let them get low and they should get the message that they're not getting healed if they're not close, especially if they're low health and they see heals going out but they're not getting hit by them.I mostly use it to bring someone into my cure3 range when someone think he's a special snowflake and gotta stand on his own spot when everyone else is stacked nicely.
I shouldn't need to use 2 gcd for medica, when one cure3 is enough for the job, just because of one guy.
Especially when I ask things like "please stack for dimensional shift healing" a few times. Rather than having them die for their foolishness, I just "rescue" them to get them into healing range.
Watching forum drama be like
had someone use it on me in e3. It was the moment it goes from Tidal wave into the platform vanishing. They rescue'd me from the middle of the platform to the sides in prep for tidal wave but I was about to hit Surecast. So it goes rescue - surecast - gotta move back to the middle to avoid platform vanishing. I'm now thrown out my rhythm because I wasn't expecting to be yanked to the side by the healer and have to run back to the middle. That's probably the moment I see most aggro from Rescue. I'd say atleast 3 times including my own I've seen people moan about rescues (casters) at that point.
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