mm nah if you have a stack marker, you should be moving towards the party, preferably melee range, instead of dragging some poor sap over to you.That is a valid argument. However, I will point out that the healer is still responsible for your well being. When used correctly, Rescue is a great skill in the healer arsenal. One will argue that it is hardly used correctly, and that's fair; but to take it away from the healers who do know how to use it is not fair. Should other jobs in this game lose abilities as well because players don't know how to use them correctly? Everything we do in party play affects the group in one way or the other; directly, or indirectly.
Another thing about Rescue is you have to keep in mind that if it is used on you, you might be about to eat a mechanic you are not aware of. After all, that is how most of us get hit by them in the first place. I will also mention again that you might just be the innocent bystander (especially if you are the last person on said healer's party list) that the healer pulls to save their own hide because no one is stacking with him or her. It is kind of a bummer for you, but you took one for the team and the healer will probably toss a comm your way. I know I would.
Sure, have you ever been a healer with a stack marker within melee range and no one bothers to even come close as i have i use rescue for those times why should i die due to my team's(other alliances too) incompetency, if it saves my butt then i be using it even at the cost of your dps, a dead dps can be raised, a dead healer may not be depending on the content/comp.
Guy butt is best butt <3
The amount of times I've had to do this because a sprout was new in Final Steps and didn't know what to the do with the stack marker so they just ran off with it. It's often easier to just Rescue someone than have to type "STACK" and hope people bother to read it in time
If no one is moving to you in that situation, more than likely youve just killed an extra person rather than dying on your own. You need more than two people to stack in alliance/ 8-man content unless theres some severe shield nonsense going on.Sure, have you ever been a healer with a stack marker within melee range and no one bothers to even come close as i have i use rescue for those times why should i die due to my team's(other alliances too) incompetency, if it saves my butt then i be using it even at the cost of your dps, a dead dps can be raised, a dead healer may not be depending on the content/comp.


Are you gonna raise yourself if you die? No.
As long as your death or unnecessary dmg taken cost the healers cooldowns, gcds and MP there's nothing wrong with a healer trying to rescue you from death. They are trying to save their own resources by babysitting you. If you don't want that then do mechanics properly.
I have only seen people troll/kill and lower other people dps with rescue in pve but in pvp you sometimes get good healers who actually rescue you with the rescue.


The one time I used it, I noticed one big fat huge no no about it: It has a delay before activation. This rendered it useless to me and especially dangerous the one on the receiving end of it. Basically it's swiftcast all over again. I should have expected this from the jump though, because if it's anything like Skyrim's movement functions, Rescue needs to calculate 6 positions before the movement begins.
Most times it has been used on me though were like "why?", the most recent one was being "rescued" into an AST healing circle, even though I was already running towards it.
Last edited by Rasikko; 09-21-2019 at 01:39 PM.




This is pretty much why very few healers use Rescue. Most of the time, it simply doesn't go off quick enough.The one time I used it, I noticed one big fat huge no no about it: It has a delay before activation. This rendered it useless to me and especially dangerous the one on the receiving end of it. Basically it's swiftcast all over again. I should have expected this from the jump though, because if it's anything like Skyrim's movement functions, Rescue needs to calculate 6 positions before the movement begins.
.
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]
Rescue does indeed need to do a bunch of work to go off.
It targets the player, confirms your position client side, goes to that player, confirms where they are, moves them on their client side, then they are moved server side - and that's when everyone else sees them move.
Rescue is one of those spells that simply don't work as well as they could because of the server ticks. It needs to go through 2 clients, and the server.
I've found the ability fires so slow, it's utterly useless unless you've noticed a particular player is consistently slow at dodging and you have to start anticipating that it's coming and be ready for it.
Frankly, I wouldn't miss it if it was removed completely.
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