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  1. #1
    Player
    Venat's Avatar
    Join Date
    Mar 2011
    Location
    Uld'ah
    Posts
    980
    Character
    Isaac Ven
    World
    Hyperion
    Main Class
    Thaumaturge Lv 90

    Can we have a Party Leader Icon in Search and while in a Party

    Can we have a Party Leader Icon in Search and while in a Party instead of a dot.
    (1)

  2. #2
    Player
    Majidah's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,889
    Character
    Majidah Sihaam
    World
    Balmung
    Main Class
    Archer Lv 50
    in search would be nice. In XI you had different color. So you could ask if they had room and shit.
    (0)

  3. #3
    Player
    Levian's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    140
    Character
    Brann Lochlan
    World
    Excalibur
    Main Class
    Red Mage Lv 50
    Quote Originally Posted by Majidah View Post
    in search would be nice. In XI you had different color. So you could ask if they had room and shit.
    Things like that were why I stayed /anon 99.9% of the time. I hated having to stop and answer the random /tells. To be blunt, as pt lead if I was looking for members and passed someone by there was a reason for it. Sometimes it was a matter of wanting to retain job synergy, sometimes it was a matter of level gapping, sometimes there were other factors like knowing someone's playstyle/attitude from a previous encounter. On that note, I also hated it when people replaced themselves unless they brought in a similar job.

    I know that probably sounds elitist as hell, but let's face it...when there was a DRK in the group, I didn't want our Paladin replacing himself with a Ninja. Kinda rolls back around to the whole "job synergy" thing. I could, and often did, take nearly any job to a group, but I always put more thought into it than "There's a DD, grab it!!" I broke out the skillchain charts, I evaluated the group's makeup, I put some serious thought into how well anything new would fit into the group's makeup. Give me 15-30 minute's notice and I promise I'll be happy.

    Edit: Not that it's a bad idea, I just felt like tossing that out there. It does make sense to mark the leader as the OP suggested.
    (0)

  4. #4
    Player
    Mychael's Avatar
    Join Date
    Nov 2011
    Location
    Gridania
    Posts
    917
    Character
    Justin Beiber
    World
    Ridill
    Main Class
    Archer Lv 1
    Quote Originally Posted by Levian View Post
    Things like that were why I stayed /anon 99.9% of the time. I hated having to stop and answer the random /tells. To be blunt, as pt lead if I was looking for members and passed someone by there was a reason for it. Sometimes it was a matter of wanting to retain job synergy, sometimes it was a matter of level gapping, sometimes there were other factors like knowing someone's playstyle/attitude from a previous encounter. On that note, I also hated it when people replaced themselves unless they brought in a similar job.

    I know that probably sounds elitist as hell, but let's face it...when there was a DRK in the group, I didn't want our Paladin replacing himself with a Ninja. Kinda rolls back around to the whole "job synergy" thing. I could, and often did, take nearly any job to a group, but I always put more thought into it than "There's a DD, grab it!!" I broke out the skillchain charts, I evaluated the group's makeup, I put some serious thought into how well anything new would fit into the group's makeup. Give me 15-30 minute's notice and I promise I'll be happy.
    I totally agree with everything you say, but I have to ask: would this even matter in XIV?

    In XI, the system was using /sea and the /invite flag, and the leader invited the members; but in XIV, it's the opposite--the leaders advertise their groups, and members ask to join. So you'll get tells from "unwanted" roles/players no matter what, and it's so easy just to type No and tab-tab-enter to send a "polite" response. ;D

    Also, there isn't really a lot of strategy required in group building--the goal for XIV is to make just about any group able to run down whatever content. We have no skillchains, and when we do, I have a gut feeling there will be an equal(ly low) number of battle regimens for any class combination--if they even work that way. That's not to say there's no thought required, but there's no reason to say "We have a BRD, and the PLD repped himself with a WAR!"
    (0)

  5. #5
    Player
    Levian's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    140
    Character
    Brann Lochlan
    World
    Excalibur
    Main Class
    Red Mage Lv 50
    From what I've gathered the goal is to put a more streamlined party system in place, and the current is just placeholding til 2.0 comes out? If that's the case, I hope they switch that around. I much prefer the surgical precision of search/send tell to the shotgun blast method of advertise and see what responds.

    I'll agree at the current it doesn't appear it'll be an issue. But we also have a small selection of classes/jobs to choose from. I'm sure if FFXIV winds up with 20 jobs like XI did, depending on how skillchains and regimens turn out, there might be similar things to consider. At the end of the day it probably won't matter to me. I rarely lead parties in games anymore. I did it so much in FFXI that I actively avoid the role if at all possible.
    (0)