Nin should, with how abilities and utility is currently spread, have the highest RDPS at high percentiles. And lowest RDPS at low percentile given the fluction of his buff (of melee classes)

But at any percentile he should have the lowest ADPS of any melee.

Currently melee are decrntly balanced with the exception of monk. But in a perfect balance world my initial two statements should be true.

And dont you say this shouldnt be true because of trick. Trick is a damage utility buff. It it doesnt provide more damage than other classes without, then it is a pointless buff that adds extra difficulty to the whole team with no actual reward. Nin has no current utility outside of damage utility.