That's my thoughts as well. So, essentially we're getting super GCDs now. Hyosho Ranryu looks super spicy. And if understand how the new system works, it's essentially on 20 seconds cooldown.Dunno if my math is just bad, but NIN seems like it got pretty buffed overall.
Ninjutsu potency was mostly doubled across the board with Suiton getting an even bigger buff to 600 potency, combo finishers got buffed slightly, and Kassatsu is on a tiny 15 second cooldown.
The only actual nerfs as far as I can tell are are Trick Attack's debuff being 5% but lasting five seconds longer, Shadow Fang being on a 70 second cooldown and Bhavacakra having lower potency/taking longer to accumulate ninki for.
Sometimes rumors are just... rumors.
We going Naruto now boys!
This change looks great in paper, can't wait till it drops
I don't think Naruto ever had to stand around for a full 2 seconds just to use and activate 3 hand-signs for barely more damage than his typical ppgcd? We were already doing almost 420 ppgcd; without those further buffs, a Raiton would only be a potency bonus of 5, and that's assuming no SkS to waste. Fuma would have been a dps loss regardless. If those Ninjutsu potency buffs aren't huge, that previously vital part of our class is going to vary between trap and some scant percent-increase to our output.


Dunno about it, so far my static and our NIN is pretty unhappy about it. Until now we were mostly trying to use the 10% from trick attack to full capacity in raids but now talk is that we're going to drop it with our NIN switching to another job. The whole question will be how NIN will hold their own against DRK/MNK in DPS to be worth bringing along or not for the two melee-spots in raiding-environment
Nah.. All the other buffs NIN got will easily override the TA loss, and possibly increase overall DPSDunno about it, so far my static and our NIN is pretty unhappy about it. Until now we were mostly trying to use the 10% from trick attack to full capacity in raids but now talk is that we're going to drop it with our NIN switching to another job. The whole question will be how NIN will hold their own against DRK/MNK in DPS to be worth bringing along or not for the two melee-spots in raiding-environment![]()
im definitely ready to try it out. This looks like a loss in rDPS but a significant gain in aDPS. We'll see how fluid it feels. The old opener did not allow us to put TenChiJin within the TA window because it was too short, but the increase of TA to 15 seconds means we may be able to TA with our first Suiton and then use Mesui with the second one from TenChiJin. This would result in a pretty significant gain in our opener if we can still fit the remaining DwaD, Assasinate, and 2 Kassatsus in it too.
Hmm, I've always started TA with a TCJ. I guess I've been doing it wrong.im definitely ready to try it out. This looks like a loss in rDPS but a significant gain in aDPS. We'll see how fluid it feels. The old opener did not allow us to put TenChiJin within the TA window because it was too short, but the increase of TA to 15 seconds means we may be able to TA with our first Suiton and then use Mesui with the second one from TenChiJin. This would result in a pretty significant gain in our opener if we can still fit the remaining DwaD, Assasinate, and 2 Kassatsus in it too.
Anyway, TCJ will be a lot faster as well, since it's lost 3 keystrokes.
I hope these changes dont slow down the job. One of the things I loved about Ninja was how fast paced and wild it was, now that the mudras are on a GCD I wonder how it will feel using them. One change I really dislike is the change to Shadow Fang. I don't like the idea of a dot going on such a long cool down; I preferred it being a 2 part combo.


So here's an odd question. Why didn't they just make Shadow Fang the second hit in a "new" Armor Crush combo, going from Spinning Edge into Shadow Fang into Armor Crush?
I like helping people with their Job ideas, it's fun to help them visuallize and create the job they'd like to play most. Plus I make my own too, I'll post them eventually.
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