I may be actually able to dump SMN and play NIN lol my biggest issue was my ping and the mudras did not agree well. Plus SMN will most likely be more of the same bad.
I may be actually able to dump SMN and play NIN lol my biggest issue was my ping and the mudras did not agree well. Plus SMN will most likely be more of the same bad.
I'm really happy for the changes but reserved, I want to see how it rolls in the actual game.
Anyone notice they nerf bunshin
Yes, but not as much as it'd first appear. It'll now do 1000 potency total over melee use (or 1250 when including Ninki generation), down from 1600 (1800), but will generate 40 Ninki, up from 32, and will be available more often. So, yes, you lose 550 potency per press, but you can also press it more often. Since now only 150% more powerful than Bhav (down from 210%), it's a nerf, but that added frequency should keep that nerf slight.
Sorry but I have no idea what you're saying
Again not precisely it had its effective per hit ninki bonus buffed, and its cooldown reduced by 20 or 25 seconds. And its hit count got reduced from maximally 7 down to 5. So its kinda a sidegrade. Its per use potency is less, but its ninki bonus is more distinct at half a bhava and it occurs more regularily.
Where did it say the cooldown got reduced? And I could easily get 8 hits in I think 6 would be better but that's just me
The feeling is mutual.
The above discussion is about Shadowfang. It had no cooldown. Therefore it cannot have possibly been reduced. The prior discussion was about Bunshin, the cooldown of which has apparently been reduced though I do not have an image or transcript of that section of the LL to quickly share with you.
"8 hits" of what? At present, we get about 3 other combos (or 2 combos and a TCJ) per use of Shadowfang, and we apply Shadowfang roughly 2.5 times per minute. 2 of those combos per minute must be used on Armor Crush. Altogether, that leaves us with roughly 7 AE per 3 SF (roughly per 66 to 72 seconds, depending on SkS) or ~6.1-6.4 AE per minute, further reduced by Suiton, Kassatsu, severe clipping in general, or --god forbid-- wasting time on Meisui (for a net ~125 potency loss compared to Raiton).
Similarly, we would get 8 Bunshin hits per use, while that has been reduced to 6.
So... which is it you're talking about? Even just a sliver of specificity would help.
Last edited by Shurrikhan; 10-21-2019 at 09:12 AM. Reason: typoed the calculation as 8 because I was still thinking of "8 hits". The mention before was arbitrary/hyperbolic.



Why are you stacking so much skill speed as to get 8 GCDs done within 15 seconds? Your GCD would have to be 1.86 seconds to do that.
The change to Bunshin may mean one less GCD being executed under its duration, but now you also won't have to delay executing ninjutsu because you're using Bunshin.
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