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Thread: NIN in 5.1

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  1. #1
    Player
    Aomine1992's Avatar
    Join Date
    Aug 2015
    Posts
    829
    Character
    Daiki Sejuro
    World
    Behemoth
    Main Class
    Summoner Lv 80
    I may be actually able to dump SMN and play NIN lol my biggest issue was my ping and the mudras did not agree well. Plus SMN will most likely be more of the same bad.
    (1)

  2. #2
    Player
    Siete's Avatar
    Join Date
    Jul 2019
    Posts
    173
    Character
    Siete Siebenheim
    World
    Mateus
    Main Class
    Summoner Lv 80
    I'm really happy for the changes but reserved, I want to see how it rolls in the actual game.
    (0)

  3. #3
    Player
    Vendalwind's Avatar
    Join Date
    Jul 2019
    Posts
    340
    Character
    Vendal Solairune
    World
    Cactuar
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Daralii View Post
    Shadow Fang is a non-combo DoT, Armor Crush was conspicuously absent from every bar.
    Armor crush was present, just off to the side easy to miss
    (3)

  4. #4
    Player
    Saber44's Avatar
    Join Date
    Mar 2017
    Posts
    41
    Character
    Grima Felldragon
    World
    Coeurl
    Main Class
    Red Mage Lv 90
    Anyone notice they nerf bunshin
    (0)

  5. #5
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,877
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Saber44 View Post
    Anyone notice they nerf bunshin
    Yes, but not as much as it'd first appear. It'll now do 1000 potency total over melee use (or 1250 when including Ninki generation), down from 1600 (1800), but will generate 40 Ninki, up from 32, and will be available more often. So, yes, you lose 550 potency per press, but you can also press it more often. Since now only 150% more powerful than Bhav (down from 210%), it's a nerf, but that added frequency should keep that nerf slight.
    (1)

  6. #6
    Player
    Saber44's Avatar
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    Mar 2017
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    41
    Character
    Grima Felldragon
    World
    Coeurl
    Main Class
    Red Mage Lv 90
    Sorry but I have no idea what you're saying
    (0)

  7. #7
    Player
    Vendalwind's Avatar
    Join Date
    Jul 2019
    Posts
    340
    Character
    Vendal Solairune
    World
    Cactuar
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Saber44 View Post
    Anyone notice they nerf bunshin
    Again not precisely it had its effective per hit ninki bonus buffed, and its cooldown reduced by 20 or 25 seconds. And its hit count got reduced from maximally 7 down to 5. So its kinda a sidegrade. Its per use potency is less, but its ninki bonus is more distinct at half a bhava and it occurs more regularily.
    (0)

  8. #8
    Player
    Saber44's Avatar
    Join Date
    Mar 2017
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    41
    Character
    Grima Felldragon
    World
    Coeurl
    Main Class
    Red Mage Lv 90
    Where did it say the cooldown got reduced? And I could easily get 8 hits in I think 6 would be better but that's just me
    (0)

  9. #9
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,877
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Saber44 View Post
    Sorry but I have no idea what you're saying
    The feeling is mutual.

    The above discussion is about Shadowfang. It had no cooldown. Therefore it cannot have possibly been reduced. The prior discussion was about Bunshin, the cooldown of which has apparently been reduced though I do not have an image or transcript of that section of the LL to quickly share with you.

    Quote Originally Posted by Saber44 View Post
    Where did it say the cooldown got reduced? And I could easily get 8 hits in I think 6 would be better but that's just me
    "8 hits" of what? At present, we get about 3 other combos (or 2 combos and a TCJ) per use of Shadowfang, and we apply Shadowfang roughly 2.5 times per minute. 2 of those combos per minute must be used on Armor Crush. Altogether, that leaves us with roughly 7 AE per 3 SF (roughly per 66 to 72 seconds, depending on SkS) or ~6.1-6.4 AE per minute, further reduced by Suiton, Kassatsu, severe clipping in general, or --god forbid-- wasting time on Meisui (for a net ~125 potency loss compared to Raiton).

    Similarly, we would get 8 Bunshin hits per use, while that has been reduced to 6.

    So... which is it you're talking about? Even just a sliver of specificity would help.
    (0)
    Last edited by Shurrikhan; 10-21-2019 at 09:12 AM. Reason: typoed the calculation as 8 because I was still thinking of "8 hits". The mention before was arbitrary/hyperbolic.

  10. #10
    Player
    wereotter's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    2,106
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    Quote Originally Posted by Saber44 View Post
    Where did it say the cooldown got reduced? And I could easily get 8 hits in I think 6 would be better but that's just me
    Why are you stacking so much skill speed as to get 8 GCDs done within 15 seconds? Your GCD would have to be 1.86 seconds to do that.

    The change to Bunshin may mean one less GCD being executed under its duration, but now you also won't have to delay executing ninjutsu because you're using Bunshin.
    (0)

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