

For sure Ninja needed changes but that list and of the the potency increases.. damn
As a casual NIN player, I only had time to run a couple of dungeons to test things out before I had to hop off, but so far I'm liking the changes.
Mudras feel a bit slower since they're on the GCD now, but overall (with the charges and changes to Kassatsu, Ten Chi Jin, etc.) it doesn't feel better or worse, just different.
On the plus side, the changes seem to have fixed the issues I was having with mudras so I can play NIN without constant bunnies now, and I'm liking the TA/potency changes.
Gonna have to play some more, but so far? Seems cool.
While I drooled at the 104k crit direct hit from hyosho.... having played nin since 2.4, it's extremely hard to get used to mudra being on gcd now; I prob summoned more bunnies than I thought possible... This will take a while for me to get used to.
Anyone has the new opener for nin now? My random opener now has 3 ninjutsus inside the TA window...
My thoughts exactly. TCJ feels buttery smooth. Ninjutsu? Anything but. I'd have much preferred a psuedo-GCD (thus allowing queuing to bypass ping's uptime cost up to 250 ms ping--as opposed to oGCDs, which always have an uptime cost of twice your ping) that scales with SkS.
These fixed GCD timers are just so counterintuitive... They got rid of it for Tsubame-Gaeshi and Flamethrower (not that the latter matters, in that it still server-ticks), and applied the same scaling to Meditate and Anatman GCDs, so why did that leave Ninjutsu unaffected?
Last edited by Shurrikhan; 10-30-2019 at 01:26 PM.
Yep, same experience. TCJ change is great, everything else, not so much. Mudra gcd's feel weird, and break the flow old Ninja had. I know it's early, and we should give the changes a week or so, but jeez.
I'm a Ninja main, casual though. Regardless I enjoyed the pre-5.1 Ninja for how fast-paced it was. The 5.1 Ninja changes I generally approve of over disapprove. While slower than before it's still fast-paced relative to other classes; TCJ change is flat out improvement. Regarding Mudras, definitely feels awkward but with what I've played around with so far I think over the next week or two I'll be able to get the hang of it.
Player
The main reason the old opener used Meisui and TCJ ASAP was so that Bunshin would be ready before Trick Attack and properly align with it every other Trick Attack window, but due to its ninki cost being lowered just using Mug is enough to have it ready by the second GCD. Bunshin having a shorter cooldown in 5.1 also means it's not going to align with Trick Attack outside of the opener unless you wait 20 seconds or so and I'm not sure that's actually worth it.
I've been doing this instead, though I'm thinking it's probably better to do Spinning Edge + Gale Slash instead of the second Raiton to make more use of Bunshin (It's 420+530 potency vs. 800 and there should be barely enough time to get them off before TA drops).
Last edited by KageTokage; 11-01-2019 at 10:55 AM.
So this is just my opinion but the new 5.1 NIN update kinda ruined my main class and made the game not as fun.
First off, they changed it to where you cant cue up Mundras while doing combos. What makes NIN and Rogue fun is that you’re always quickly pressing buttons. It can be confusing and ‘clunky’ for sure to be using mundras and combos and the like but if you wanted a structured class move to Samurai or literally any other class. Not saying ninja wouldnt use reform. Now Ninja is just a boring combo mundras combo mundras combo mundras combo mundras combo mundras style fight.
They even removed Shadow Fang from the combos so now you only have 1 combo path. And before Shadow fang didnt stack so there was no harm in repeatedly being able to use it especially since its potency was only 200 it was actually a waste to use it too much. But it was nice when running dungeons and smaller enemies to be able to use it each new enemy instead of getting to use it for one enemy then waiting 60 seconds, beating 7 enemies and then getting to use it again for just minuscule amounts of damage.
Although this one doesnt bother me as much as slowing down the ninja actions. It does make the ninja more boring.
Although I can agree Ninja could use some reform, making it slowed down and making it to where you have to follow a set pattern, combo mundras combo mundras without even variations in the combo (and lets be real only the lightning mundras is useful in most situations or the water one. So you’re not really doing much there.) really slowed down ninja. Rogues are suppose to be quick and unpredictable, yet now it has a very structured slow and boring key pattern. I can concede ninja is a little awkward but honestly its just a problem for people who don’t main the class. For people who actually main the class being able to cue up mundras and switch up combos is the best part of playing a Rogue or Ninja class.
I am curious to hear other people’s opinions, although please note if you are a Nin main or other main because I think that makes a difference.
Last edited by TheWinterSakura; 11-04-2019 at 02:48 AM.
I overall enjoy the changes. Have been a nin main since release of nin (yes even in 5.0 i refused to switch)
We are still the highest cpm class. But by a smaller margin now.
Latency effects us way less.
Planning and properly holding during downtime/non trick is still involved especially in planning specific fights
We are become what i hoped as a hybrid melee. (I constantly say i want 2 more melee classes added that are hybrid melee so melee can be split like ranged and caster were into melee/hybrid) by properly learning fights we can basically have 100% gcd uptime now once we learn to hold ninjutsus right.
Damage still needs at least a week to see where 5.1 sets us, but it feels good enough to me right now.
Our burst is better than ever.
My big and only serious complaints are:
SkS still sucks. About 30% of our gcd time is uneffected by sks. I think all out gcd moves should be effected by sks but at the least: If not the .5 second mudra casts, the 1.5 ninjutsu casts and the 1 second casts mid tcj should be effected by sks. So what if it means players might clip weaving after a ninjutsu. Now thats their choice. Shadowfang which should be effected well by sks is not because it cant be kept up anymore and even with high sks its a loss via drift from trick if used to full potential.
Bunshin which should have been the most sks effected skill is now completely disconnected from it since it has a set 5 charges.
Its just bad and that upsets me greatly. I want to be a speedy ninja.
Movement away from blade play and rogue type of combat.
Despite planning that has to be done the 45seconds of non trick are.... pretty boring. Not crazy boring but. Yeah not exciting either.
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