Page 10 of 12 FirstFirst ... 8 9 10 11 12 LastLast
Results 91 to 100 of 115

Thread: NIN in 5.1

  1. #91
    Player
    Sylvain's Avatar
    Join Date
    Oct 2015
    Posts
    1,491
    Character
    Sylvestre Solscribe
    World
    Ragnarok
    Main Class
    Summoner Lv 90
    Quote Originally Posted by SamSmoot View Post
    Nah.. All the other buffs NIN got will easily override the TA loss, and possibly increase overall DPS
    My static brought a NIN even when they were hot garbage so I don't see how this could be worse than 5.0 release
    (1)

  2. #92
    Player
    Eloah's Avatar
    Join Date
    Jan 2015
    Location
    Gridania
    Posts
    2,846
    Character
    Toki Tsuchimi
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by KageTokage View Post
    Was it mentioned whether or not ninjutsu is affected by haste now due to it effectively being a weaponskill?
    I don't think it was mentioned, but we know the new changes are based on what they've learned from the dances, and Haste effects don't appear to affect them either. So I would think their CDs would remain constant. Which is why the potencies were massively increased.
    (2)
    I like helping people with their Job ideas, it's fun to help them visuallize and create the job they'd like to play most. Plus I make my own too, I'll post them eventually.

  3. #93
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,093
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    I guess with Trick Attack lasting longer now it should be possible to squeeze both TCJ and Bunshin into it now.

    Maybe a better opener would be Suiton > Spinning Edge (Mug+Kassatsu) > Gale Slash (Trick Attack+ Shadow Fang) > Hyoshin (Bunshin) > Aeolian Edge (DWD+TCJ) > Raiton (Assassinate)
    (0)

  4. #94
    Player
    0Lime's Avatar
    Join Date
    Aug 2013
    Posts
    38
    Character
    Noel Farrence
    World
    Gilgamesh
    Main Class
    Rogue Lv 90
    Quote Originally Posted by Eloah View Post
    So here's an odd question. Why didn't they just make Shadow Fang the second hit in a "new" Armor Crush combo, going from Spinning Edge into Shadow Fang into Armor Crush?
    im guessing its because if you have to refresh huton with armor crush you could potentially waste potency on shadow fang refreshing it early just to get to armor crush. unless they dont remove the ability to get to armor crush through gust slash
    (1)

  5. #95
    Player
    Eloah's Avatar
    Join Date
    Jan 2015
    Location
    Gridania
    Posts
    2,846
    Character
    Toki Tsuchimi
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by 0Lime View Post
    im guessing its because if you have to refresh huton with armor crush you could potentially waste potency on shadow fang refreshing it early just to get to armor crush. unless they dont remove the ability to get to armor crush through gust slash
    Though Huton lasts longer, so the refresh would fall on Shadow Fang more, but meh, what's done is done. Not like I mained Ninja, but I feel for those who do, like my friend, T.T

    Another odd question is, why have they not fixed the ability names. Aeolian means relating to wind, so it would make sense for that to refresh Huton. And Armor Crush sound like it should be the highest hitting weapon skill. Ah but these are personal gripes.
    (0)
    I like helping people with their Job ideas, it's fun to help them visuallize and create the job they'd like to play most. Plus I make my own too, I'll post them eventually.

  6. #96
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    I'm just a casual NIN player, so I am/was unaware that NIN was in such a place that warranted such drastic changes. I was fine with how it was with the exception of echoed mudra/ping woes, but looking forward to basically learning how to play it again. I still believe the devs want to achieve a 1:1 ratio of ninjitsu and melee combat for NIN. Perhaps even 2:1 in favor of ninjitsu, but first glance at these potency increases from someone of my perspective would definitely make it seem that if NIN had personal DPS issues; they've been addressed in this new patch.

    What I do know is that I've always felt like NIN could have some button presses reduced. Things like the change to TCJ no longer requiring a mudra+ninjitsu input is a VERY welcome change.
    (1)

  7. #97
    Player
    0Lime's Avatar
    Join Date
    Aug 2013
    Posts
    38
    Character
    Noel Farrence
    World
    Gilgamesh
    Main Class
    Rogue Lv 90
    Quote Originally Posted by Eloah View Post
    Though Huton lasts longer, so the refresh would fall on Shadow Fang more, but meh, what's done is done. Not like I mained Ninja, but I feel for those who do, like my friend, T.T

    Another odd question is, why have they not fixed the ability names. Aeolian means relating to wind, so it would make sense for that to refresh Huton. And Armor Crush sound like it should be the highest hitting weapon skill. Ah but these are personal gripes.
    i just hope it doesnt become too easy to play. now shadow fang is just a fire and forget ability every 70 sec, thats one less thing to really manage ontop of the other stuff we dont have to manage anymore. also yeah i always thought armor crush refreshing huton was weird instead of AE which is a wind ability.
    (0)

  8. #98
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,093
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    I had a slight hunch the Kassatsu cooldown being listed as 15 seconds was an error.

    It's still one minute and thus remains relegated strictly to Trick Attack windows.
    (1)

  9. #99
    Player
    Siete's Avatar
    Join Date
    Jul 2019
    Posts
    173
    Character
    Siete Siebenheim
    World
    Mateus
    Main Class
    Summoner Lv 80
    Quote Originally Posted by KageTokage View Post
    I had a slight hunch the Kassatsu cooldown being listed as 15 seconds was an error.

    It's still one minute and thus remains relegated strictly to Trick Attack windows.
    My dream of using ninjutsu faster is dead.
    (1)

  10. #100
    Player
    Kolsykol's Avatar
    Join Date
    Jul 2015
    Posts
    3,024
    Character
    Aelona Chillwind
    World
    Lich
    Main Class
    Ninja Lv 100
    I love the Ten Chi Jin change, but the mudra change I am a bit iffy about. It feels very slow and a bit clunky to me atm.
    (2)

Page 10 of 12 FirstFirst ... 8 9 10 11 12 LastLast