

I don't think it was mentioned, but we know the new changes are based on what they've learned from the dances, and Haste effects don't appear to affect them either. So I would think their CDs would remain constant. Which is why the potencies were massively increased.
I like helping people with their Job ideas, it's fun to help them visuallize and create the job they'd like to play most. Plus I make my own too, I'll post them eventually.
I guess with Trick Attack lasting longer now it should be possible to squeeze both TCJ and Bunshin into it now.
Maybe a better opener would be Suiton > Spinning Edge (Mug+Kassatsu) > Gale Slash (Trick Attack+ Shadow Fang) > Hyoshin (Bunshin) > Aeolian Edge (DWD+TCJ) > Raiton (Assassinate)
im guessing its because if you have to refresh huton with armor crush you could potentially waste potency on shadow fang refreshing it early just to get to armor crush. unless they dont remove the ability to get to armor crush through gust slash


Though Huton lasts longer, so the refresh would fall on Shadow Fang more, but meh, what's done is done. Not like I mained Ninja, but I feel for those who do, like my friend, T.T
Another odd question is, why have they not fixed the ability names. Aeolian means relating to wind, so it would make sense for that to refresh Huton. And Armor Crush sound like it should be the highest hitting weapon skill. Ah but these are personal gripes.
I like helping people with their Job ideas, it's fun to help them visuallize and create the job they'd like to play most. Plus I make my own too, I'll post them eventually.




I'm just a casual NIN player, so I am/was unaware that NIN was in such a place that warranted such drastic changes. I was fine with how it was with the exception of echoed mudra/ping woes, but looking forward to basically learning how to play it again. I still believe the devs want to achieve a 1:1 ratio of ninjitsu and melee combat for NIN. Perhaps even 2:1 in favor of ninjitsu, but first glance at these potency increases from someone of my perspective would definitely make it seem that if NIN had personal DPS issues; they've been addressed in this new patch.
What I do know is that I've always felt like NIN could have some button presses reduced. Things like the change to TCJ no longer requiring a mudra+ninjitsu input is a VERY welcome change.
i just hope it doesnt become too easy to play. now shadow fang is just a fire and forget ability every 70 sec, thats one less thing to really manage ontop of the other stuff we dont have to manage anymore. also yeah i always thought armor crush refreshing huton was weird instead of AE which is a wind ability.Though Huton lasts longer, so the refresh would fall on Shadow Fang more, but meh, what's done is done. Not like I mained Ninja, but I feel for those who do, like my friend, T.T
Another odd question is, why have they not fixed the ability names. Aeolian means relating to wind, so it would make sense for that to refresh Huton. And Armor Crush sound like it should be the highest hitting weapon skill. Ah but these are personal gripes.
I had a slight hunch the Kassatsu cooldown being listed as 15 seconds was an error.
It's still one minute and thus remains relegated strictly to Trick Attack windows.
I love the Ten Chi Jin change, but the mudra change I am a bit iffy about. It feels very slow and a bit clunky to me atm.
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