Quote Originally Posted by KageTokage View Post
They could realistically put the whole botting problem on ice by reworking the enemy AI to reset if it detects that their targeted player is out of bounds or otherwise in a location they cannot actually path to.

Their success shoulders entirely on the fact that they can kill literally everything without need of a tank due to being able to go out of bounds to avoid damage.
I don't understand why SE haven't just made it so you die instantly if the game detects you're out of bounds... No, it wouldn't kill botting outright, but it'd certainly make a dent in that garbage at the least...