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  1. #11
    Player
    Berteaux_Braumegain's Avatar
    Join Date
    Sep 2017
    Location
    Ul'dah
    Posts
    1,151
    Character
    Berteaux Braumegain
    World
    Balmung
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Avatre View Post
    When the final boss is at 2-3% remaining, same goes with Tanks...at that point it's a "Who can hit the button first" scenario.
    And then you wipe at 1% because the boss you're fighting is Thunder God Cid. D:
    (0)

  2. #12
    Player
    Kokonji's Avatar
    Join Date
    May 2019
    Posts
    73
    Character
    Kokonji Coconji
    World
    Masamune
    Main Class
    Summoner Lv 90
    Ranged LB in big pulls
    melee LB in boss

    or

    if no one doing it, just LB on 1-2 % of last boss hp regardless what role you take, so you could gpose after the dungeon is done
    (2)

  3. #13
    Player
    Bonbori's Avatar
    Join Date
    Jun 2018
    Posts
    496
    Character
    Iunia Arcena
    World
    Balmung
    Main Class
    Weaver Lv 80
    As soon as you get 1 bar on a big pull as a ranged/caster, and/or as soon as you have 2 bars on the final boss (assuming you can get 2 bars before the boss is almost dead, otherwise use ranged/caster LB1 on a big pull before the final boss).

    Normally you wouldn't let any DPS use LB1 on a single target because it's a DPS loss on any properly played DPS but in DF... mhm, might as well.

    Never, ever under any circumstances hold a fully charged LB for later. In dungeons use LB2 as soon as available, it's not a "finisher", it's damage. If LB ever gets the final blow, that means it's been wasted. As far as I'm concerned, a fully charged LB held for more than 10 seconds is a desperate plea for the tank or healer to yeet it out the window because DPS clearly don't want it. (The only time it's not true is in certain specific Extreme/Savage/Ultimate fights and Alexander Normal where LB has to be used at a specific time by a specific role, but in dungeons, that doesn't matter)

    Overall, LB has more value when used to kill little fish in between bosses as they are more dangerous and more susceptible to AoE. The less time a big pull is alive, the fewer cooldowns the tank has to use and the less healing the healer has to do, making it smoother and less annoying for everyone.
    (0)
    Last edited by Bonbori; 09-20-2019 at 01:35 AM.

  4. #14
    Player
    PyurBlue's Avatar
    Join Date
    May 2015
    Posts
    708
    Character
    Saphir Amariyo
    World
    Brynhildr
    Main Class
    Thaumaturge Lv 40
    Quote Originally Posted by Bonbori View Post
    If LB ever gets the final blow, that means it's been wasted.
    Using LB as a finisher can be a DPS increase because of the animation lock. LB damage is dealt before the player can move/cast again, unless they're interrupted (you can use rescue to pull someone out of the animation once the cast is finished to increase DPS). LB used as a finisher gets around this because the fight ends as soon as the boss dies. In practice there will be some waste because no one will be able to time it perfectly, but with some practice you can get pretty good at judging the correct time for a finisher LB. The other benefit to a finisher LB is that healer LB3 is always available as a recovery option.
    (0)

  5. #15
    Player
    JowyAtreides's Avatar
    Join Date
    Dec 2015
    Location
    Gridania
    Posts
    300
    Character
    Jowy Khah
    World
    Zodiark
    Main Class
    Black Mage Lv 100
    I usually play caster and use it between 1st and 2nd boss.

    If melee, I use it as soon as it is LB2 and safe to do so.
    (1)

  6. #16
    Player
    SuperfastJellyfish's Avatar
    Join Date
    Mar 2019
    Posts
    14
    Character
    Naqu Ejinn
    World
    Spriggan
    Main Class
    Warrior Lv 70
    If we‘re talking about best values a limit break from ranged/magic dps is a gain in anything but the boss scenario.
    The values (taking them from the gamerescape wiki so let me know if they‘re incorrect) are:
    2400 potency for the melee lb 1 and 1650 potency for ranged/magic lb 1. So as long as it hits at least 2 enemies its going to be a gain in using the ranged/magic lb 1.
    (0)

  7. #17
    Player
    Rowde's Avatar
    Join Date
    May 2015
    Location
    Limsa Lominsa
    Posts
    1,146
    Character
    Willig Rowde
    World
    Hyperion
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Kokonji View Post
    Ranged LB in big pulls
    melee LB in boss

    or

    if no one doing it, just LB on 1-2 % of last boss hp regardless what role you take, so you could gpose after the dungeon is done
    This is the true endgame strat.



    (1)
    Last edited by Rowde; 09-20-2019 at 03:00 AM.

  8. #18
    Player
    Makeda's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    976
    Character
    Makeda Fyah
    World
    Ultros
    Main Class
    Reaper Lv 90
    Tank: Only use LB3 and only when everyone but you and a healer is dead. NEVER use it on a special raid wide tankbuster talked about in a live letter
    DPS: never, but especially NOT when the boss is at 0.1% and the enrage is next GCD
    Healer: on pull. Every time. Especially if at max health. NEVER, EVER use it if you’re the last one up

    Wait... this isn’t the thread for how it’s actually used? But for how it should be used? Just flip the logic on everything above...
    (0)
    Striving for perfection is the path to one's downfall. 'Tis the paradox of the immaculate carrot. | Jah Bless. One God, One Aim, and One Destiny - Marcus Garvey.
    Until the philosophy which holds one race superior and another inferior is finally and permanently discredited and abandoned, everywhere is war - Ras Tafari.

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