Quote Originally Posted by Enla View Post
Not really, because I never expected the team to actually go full hog into the Warrior of Darkness trope in the first place. It goes beyond the tone the game has set since ARR and as others have pointed out, the Warriors of Darkness in FF lore aren't necessarily 'the bad guys'.

From what I recall the people running the marketing team for a video game release often have very little input from the team who actually makes the game as well. They're typically given a couple buzz words to pick from and then told to hype the game up as much as possible using them. Sometimes the marketing is spot on and sometimes it's not. Shadowbringers is one of those cases where the marketing was a touch out of sync but it's by no means misleading in my eyes. Not compared to like Aliens: Colonial Marines where they outright showed falsified footage in all their marketing that wasn't /at all/ representative of the final game.
This is precisely why I was disapointed.

I knew going into SHB we weren't going to be 'the bad guys.' We weren't going to turn evil, or side with Zodiark, etc. I never expected any of that.

But having us learn to utilize the darkness to fight back against the overwhelming light would have been more interesting than what we ended up with...just using the blessing of light to fight the light. As you say, in FF warriors of darkness are not necessarily 'bad guys.' In FF 3 they certainly weren't bad guys, just heroes from a time when it was light that threatened the land. Light isn't 'good' and dark isn't 'evil' so they could have had us become true WODs without making the tone any darker than what we got.

Warrior of Darkness ends up being an entirely incidental title. And it felt lame that the solution to too much light just ended up being our blessing of light.