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  1. #1
    Player
    Samsta's Avatar
    Join Date
    Dec 2013
    Posts
    331
    Character
    Amael Yuki
    World
    Shiva
    Main Class
    White Mage Lv 80
    Quote Originally Posted by LariaKirin View Post
    You're spreading misinformation.
    It's actually you who are doing this, first of all, the difference between astro's raiddps and whm's raiddps is usually higher than merely 400 rdps, you picked one battle where this is the case on most percentages, but if you look at the other current savage raids here are the differences on 75%:

    eden prime: 700rdps
    voidwalker: 650rdps
    leviathan: 500rdps
    titan: 400rdps

    all bosses combined: 550 rdps

    And this is actually one of the better percentage to observe, at lower percentages the difference tends to grow higher.

    This is not extremely small, whm basically deals 10% more rdps constantly by just having extremely high personal damage, there is no need for that, astro could definitely use a buff.

    Second of all, divination is not the strongest raid-wide buff, technical step has the same cd, but instead of 6% it buffs the damage by 5% and lasts 20 seconds instead of 15 seconds. The buff lasting 15 seconds and giving 6% more damage is actually less damage than buff lasting 20 seconds and giving 5% more damage, one could also make a case for embolden for physical heavy team, though this doesn't benefit the healers and I am not doing that math. And I know you said buffs so trick attack isn't included in that but it's basically the same thing as a buff, just in form of bebuff on enemy and it's the best raidwide damage ability in the game hands down.

    Divination is strong, but it's not the best, and it definitely deserves to be stronger.
    (10)

  2. #2
    Player
    Brandedblade's Avatar
    Join Date
    Nov 2017
    Location
    Limsa Lominsa
    Posts
    841
    Character
    Gunther Frey
    World
    Balmung
    Main Class
    Scholar Lv 90
    Divination also stacks with the cards. So while it is 6% on the entire group, there is also a high chance that you'll be using it in conjunction with around 2 or 3 6% or 8% buffs. Which is usually the case, as you should have 3 card buffs rolling alongside the first divination.

    Not to mention if you keep on top of your seals, your subsequent Sleeve Draw can be used to pump out 3 minor Arcana buffs on cooldown. Which are 3 8% damage buffs on 3 of your dps.

    So best case scenario, on your opener you'll have one 8% buff (a prepull minor Arcana) 3 6% damage buffs on 3 dps, and 6% damage on the group.

    Then at 2 mins you'll have another 6% damage plus one 6-8% damage due to draw lining up.
    At 3 mins you'll have 3 8% buffs,

    At 4 it will be the same as 2 min,

    And then at 6 min you'll have Divination + Sleeve up, meaning 6% damage on the group + 8% damage on 3 of you dps, plus another potential 6% or 8% on the 4th dps depending on draw cooldown.

    And the whole time you'll have a card drawn every 30 seconds, which is a potential for 3% at worst, and 8% damage at best.
    (0)

  3. #3
    Player
    LariaKirin's Avatar
    Join Date
    Jan 2016
    Posts
    325
    Character
    Laria Kirin
    World
    Spriggan
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Samsta View Post
    It's actually you who are doing this, first of all, the difference between astro's raiddps and whm's raiddps is usually higher than merely 400 rdps, you picked one battle where this is the case on most percentages, but if you look at the other current savage raids here are the differences on 75%:

    [...]

    And this is actually one of the better percentage to observe, at lower percentages the difference tends to grow higher.

    This is not extremely small, whm basically deals 10% more rdps constantly by just having extremely high personal damage, there is no need for that, astro could definitely use a buff.
    I explicitly stated it's from Titan statistics. If it wasn't clear from the tone in my post, I disagree that 0.5% is an extremely small difference and I posted an example of 0.5% which he would agree is not a small difference. The entire point of the post is that "0.5%" is not extremely small and that using cards well vs using cards poorly makes a significant difference.

    Quote Originally Posted by Samsta View Post
    Second of all, divination is not the strongest raid-wide buff, technical step has the same cd, but instead of 6% it buffs the damage by 5% and lasts 20 seconds instead of 15 seconds. The buff lasting 15 seconds and giving 6% more damage is actually less damage than buff lasting 20 seconds and giving 5% more damage, one could also make a case for embolden for physical heavy team, though this doesn't benefit the healers and I am not doing that math. And I know you said buffs so trick attack isn't included in that but it's basically the same thing as a buff, just in form of bebuff on enemy and it's the best raidwide damage ability in the game hands down.

    Divination is strong, but it's not the best, and it definitely deserves to be stronger.
    Fair enough. I forgot DNC existed. The math isn't as simple as that because it also depends on what you stack it with. But I don't really care to compare because of obvious reasons (you don't compare across roles).

    My point is/was that 0.5% is not an extremely small difference, which you seem to agree with.
    (0)