Quote Originally Posted by Lodi View Post
Fun fact, the difference between 1 and 3 different seals is currently so small, you can completely ignore them and nobody will notice.

I did the maths for "fun", and found out that between zombie play (give every single card to your top dps) and optimal play (3 seals, minor arcana everything else, cards go to corresponding role), the dps difference is extremely small. Barely 0.5% of the group's dps.
No. You can completely ignore seals in the opener because statistically you're most likely get the 5%. Even if you get the 4%, it's still worth it over delaying for 6%, because you're stacking and aligning Divination with other raid buffs (and your own cards). Being forced into 4% divination after the opener is extremely unlikely.

By group DPS I'm assuming you're talking about something like 80k. If you're going to call 0.5% "extremely small", then calculate this:

RDPS statistics on Titan: WHM 6.4k, AST 6k
6.4k - 6k = 400. The difference between AST and WHM rdps is extremely small. "Barely 0.5% of the group's dps."

It's easy to downplay the contribution of AST buffs if you compare to the group's dps - a.k.a. comparing to the combined contribution of 8 players.
"Barely 0.5% of the group's dps". Let's just ignore the fact that it translates to 5%+ of the AST's rdps. Let's ignore the fact that it's a loss about the same as (or even bigger than) your DRG using or not using Battle Littany. Or your NIN using or not using Trick Attack. Or your SCH using or not using Chain Stratagem.

Now let's stop comparing it to the combined contribution of 8 players and instead compare it to the AST's dps. The difference between bad Divination/card usage and good Divination/card usage will be over 10% of the AST's contribution.

Divination is the strongest raid-wide buff in the game and can account for over 1% of the group's dps. You're spreading misinformation.