Quote Originally Posted by Lodi View Post
Fun fact, the difference between 1 and 3 different seals is currently so small, you can completely ignore them and nobody will notice.

I did the maths for "fun", and found out that between zombie play (give every single card to your top dps) and optimal play (3 seals, minor arcana everything else, cards go to corresponding role), the dps difference is extremely small. Barely 0.5% of the group's dps.

Either the card system should be less of a chore, or it should be more rewarding. And it needs to be more rewarding either way, because right now a white mage binding every key to Glare and then smashing their forehead on the keyboard gets better numbers.

The current card system needs to change again, it's simply bad as it currently stands. Changing potencies or CDs would be the laziest solution.
I still hope they will change the card system in 5.1, call me naive but i absolutely loathe what they did to astro.