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  1. #21
    Player
    Lodi's Avatar
    Join Date
    Jun 2019
    Posts
    172
    Character
    Eijala Wyman
    World
    Louisoix
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by LariaKirin View Post
    Because cards and divination make up at least 15% of your contribution. If you think AST should be dumbed down to WHM level, then fine - suggest that, but do not say it's not worth using the buffs correctly, because it is.



    Of course there is. Maybe you don't care to optimize just because you won't beat a WHM, but others will and they will enjoy doing so.

    AST dominates healing statistics in every single fight and functions as an enabler, allowing their cohealer to output more dps.
    Which is why SCH+AST are on top of Healer Combined Damage at the higher percentiles in every fight with the exception of Eden Prime. If WHM is so far ahead of AST, then how is it possible that AST + SCH can even hope to come close to SCH + WHM?
    I never said AST should be as easy as WHM, I've been hoping for the opposite and to see more significant buffs. AST cards are currently only noticeable on a parser and that's a shame.

    And from what I see, combined healer rdps records across all raids are mostly held by WHM/SCH. And the insane ratio of players using this comp tells a lot. If so little people play AST, there's surely a reason.

    Quote Originally Posted by mint-pineapple-cola View Post
    At 75th and 95th, AST/SCH comps output more combined dps than WHM/SCH comps in every fight except Eden Prime. Even at 99th, AST/SCH outperforms in Voidwalker. Thinking about healer balance ONLY in terms of rdps is pretty shallow :/
    Indeed, I stand corrected on that. But still, records are held by SCH and WHM.
    And well, each healer is perfectly able to heal, so what else to focus on? Everything in this game is about dps.
    (1)

  2. #22
    Player
    Bedlaam's Avatar
    Join Date
    May 2019
    Posts
    7
    Character
    Bedlaam Yamraiha
    World
    Goblin
    Main Class
    Machinist Lv 73
    I'm primarily concerned with how AST feels to play. I hear a lot of "AST is good IF a SCH is in the party". I'd prefer a SCH not to be the requirement for AST to be competitive but my primary concern is that AST feels good to play, and it feels rewarding to play well. I'd be ok with an old card system revert as one of y'all have recommended, or even the previous cards with current seals and div.
    (1)

  3. #23
    Player
    mint-pineapple-cola's Avatar
    Join Date
    Jun 2019
    Posts
    9
    Character
    Kirijo Maya
    World
    Sargatanas
    Main Class
    Astrologian Lv 80
    Yes, but most people aren't going out setting records.

    Focusing purely on individual DPS is incredibly shallow. One reason you may decide to bring AST (and probably the reason AST/SCH typically does more combined damage) is that it's able to heal more -efficiently- than White Mage.
    (1)

  4. #24
    Player
    Brandedblade's Avatar
    Join Date
    Nov 2017
    Location
    Limsa Lominsa
    Posts
    841
    Character
    Gunther Frey
    World
    Balmung
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Lodi View Post
    "You're spreading misinformation" sounds a lot like "You're lying" to me.

    And keep in mind that even top AST are lagging behind the others. Why even bother redrawing cards, aligning seals and paying attention to the melee/ranged cards, when a WHM still does better by spamming 1 and 2?

    The class is only good if you want to play a healer with low cast times, that's the only good thing it has.
    If you so badly need 400 extra dps, just pick WHM. Or join another party.

    There's litterally no point in optimising AST right now, because every other healer will do better with twice less effort. Seriously, a WHM/SCH spamming Glare/Broil alone will get more dps than an AST with Malefic, Combust and Earthly Star.

    AST is the Ninja of healers right now, it needs serious changes. But because it's a healer, nobody cares.
    Because its more fun to have something to manage and optimize compared to whm. I dont care if whm does more for less, when I find AST a far more interesting class to get the most out of.

    And why does it seem like people undervalue the fact AST has lower cast times? With the buffs to their ogcd healing it makes AST incredibly flexible at providing heals to its group. If the fact AST can use its ogcd heals with little to no clipping means it can avoid making its cohealer have to force a weave slot then it's more then making up for what "0.5%" of group damage the cards provide." AST's strength is that it can enable its cohealer to heal less, and thus deal more damage.
    (0)

  5. #25
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Bedlaam View Post
    Personally, i feel that adding a cool down on balance fishing is all that changed from stormblood till now.

    If i have to think on my feet to get three seals while weaving, dodging, and healing, then let me play them when i have my set of 3.
    I couldn't agree more. One of my biggest complaints is giving abilities CD durations that already rely on other resources. If Divination was just a straight up button you push and it boosts raid damage then I can see the need for a CD timer. However, AST is probably the only job that works itself to exhaustion just to use it's bread n' butter.

    Imagine if SAMs Madare was reliant on a CD timer as well as gathering 3 Sen. That is current Divination. NINs Bhavacakra was greatly improved reducing its CD to 1 sec from 50 when it costs the NIN 80 ninki. That could be Divination. I don't think it would break the meta at all, and would help AST place their focus on where it should be instead of constantly eyeballing the remaining time on Divination. I am also guessing it would give AST more freedom of choice of what to do with Sleevedraw, and Minor Arcana is still there when RNGesus decides to be a jerk.

    Starting combat with three seals ready to go is pushing it a bit though. If your suggestion made its way into the game, this wouldn't be necessary. The start of combat is when Divination is working as it should, and becomes available the moment you gather three seals.
    (3)

  6. #26
    Player
    Schan's Avatar
    Join Date
    Mar 2016
    Location
    Gridania
    Posts
    585
    Character
    Schan Starfall
    World
    Moogle
    Main Class
    Dragoon Lv 100
    yes. It shouldn't have a cooldown. I work my behind to get the seals already. It's like they are afraid of some of the AST's skills. Just like CU it has too many limitations for what it offers.
    (5)

  7. #27
    Player
    Brandedblade's Avatar
    Join Date
    Nov 2017
    Location
    Limsa Lominsa
    Posts
    841
    Character
    Gunther Frey
    World
    Balmung
    Main Class
    Scholar Lv 90
    So...we effectively want a 90 sec cooldown Divination? A Divination that risks getting misaligned with other raid buffs whenever Sleeve Draw is used? It being a 120 second cooldown and Sleeve Being a 180 second cooldown makes it to where AST can use their buffs in conjunction with these cooldown windows.

    The 120 second cooldown is a non issue when you have to spend 3/4s of said cooldown window setting it up.
    (0)

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