I like mechanics like O3S's Queen's waltz especially last phase version where you have to pay attention but you have seen all version so it is reactionary without throwing random curveball out of nowhere, basically mechanics that interact with their arena Tsyukiyomi is another good example same with Nael's Heavensfall(i have an instant death wall i better use that XD), it makes me feel the boss belongs there and only there due to how they interact with their arena.


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