Fine refuse. But fair is fair. Two ranged two melee, as the game was originally designed. What if i refuse to accept your refusal? Kek. Melee have filled two slots in 8 mans since the beginning of the game. 4 melee (2 tankz 2 dps) 4 ranged (2 healers 2 ranged).
Original cast was 8 classes perfectly fitting that system. Raid design pretty much always operates best with no more than two melee. Ive zaid before i want hybrid beast master melee based on ranjeets playstyle to be the next job. But i like this mystic knight dual weilder too.
Also to the guy who said swords has already been overdone.... and listed off some classes. Calling a nins knives the same style of implement as drk's greatsword is like calling a lance the same as a bow and arrow.
Pld is sword and shield type.
Ninja is two knives
DRK is a greatsword or claymore.
Redmage is a rapier.
All of those weapons and the styles involved are distinctly different. That said if mild realism is the goal the mage knight should use a long sword and a shorstsword/parrying dagger as dual weilding two swords of the same length is exceedingly difficult and unweildy
Anyways like i said healer needs the next new job. After healer what role then would you give the next job to and why? Whats your rationale? Another tank? Cause another phys ranged or caster would just make their role slots even more congested. Or perhaps you just dont want anymore classes added? I really dont get why people dont like having more choices added to the game. As if that somehow diminishes their favorite picks value.
From a selfish standpoint i dont want another melee. Cause it means more competion for my raid spot as a NIN. But to me both evident in the games original design and current ratios melee is the next best role choice for a new class beyond healer.
Chemist/apothecary really should be the next release tho i hope.