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  1. #1
    Player
    FouDragoonr's Avatar
    Join Date
    Mar 2015
    Posts
    5
    Character
    Fou Emperor
    World
    Hyperion
    Main Class
    Lancer Lv 70

    Concept for a Magic Melee DPS

    So recently I have played through Final Fantasy 5 and Loved the Mystic Knight class and thought about it "why do we not have a magic melee class?" (Rdm does not count imo because they are mostly ranged caster based) so i came up with a concept where they could fit it into the FF14 universe and would be a pure melee that deals magic damage.


    Job - [Mystic Knight] Role - Magic Melee DPS. Uses Mystic blades (Dual wield Straight swords) and elemental enchantment magics on weapons to to deal close range magic melee DPS to targets. Uses "Elemental Shift" To rotate between Fire/Ice/Lightning blades. With each elemental enchantment it changes the base combos to their respective element and allows the use of specific OGCD's under the effect of each enchantment well also building up the "Ultima gauge". By performing combos and rotating through each of these enchantments it will offer the use of Ultima Blade at 100% guage. Once Ultima blade is active, base combos become "Ultima aspected" and all OGCDS that were only usable in Fire/Ice/Lightning stances now have their CD timers reset and are now usable upon executing Ultima Blade for 20 sec.


    (Ability names are subject to change but the core concept remains the same) Class damage would be based off of Int. instead of Str.

    Let me know your thoughts if anyone agrees that this would be something that would be fun and should be implemented into the game.
    (9)
    Last edited by FouDragoonr; 09-17-2019 at 08:01 AM.

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