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  1. #38
    Player
    Archwizard's Avatar
    Join Date
    Feb 2019
    Location
    A café at the edge of the universe
    Posts
    1,130
    Character
    Archwizard Drake
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    So, what I've got so far:

    1. All Strikes will deal base physical damage, with an additional X% elemental damage based on the strike in question. Active enchantments will scale off both, causing multiple instances of magic damage per swing.
    2. En-strikes are Fire (Flametongue), Ice (Icebrand) and Lightning (Thunder Strike). Fire grants a stacking DoT on swings (reusing Flametongue will also clear the DoT, limiting the number of stacks), Ice increases burst damage and returns MP, Lightning grants cleave damage. En-strikes will enchant the next 2 weaponskills. (Fire or Ice may also be a ranged skill?)
    3. Un-enchanted strikes are Earth (Break Blade) and Water (Liquid Steel), both stronger than En-strikes. Water is stronger and will amplify the effects of any active enchantments, but clears them immediately after use. Water may have increased flank damage.
    4. Wind (Wind Shear) is weaker than Earth or Water, but has a reduced GCD, will clone any enchantments that were active on the previous strike, and grants Quickening. May have increased rear damage if Earth doesn't.
    5. Only AoE skills have a combo attached to them (Blitz -> Area Sweep). Completing an enchanted AoE combo will grant Quickening as well.
    6. Ranged attack (Strike Raid) is purely physical damage and has a low chance to grant Quickening.
    7. Quickening is a prerequisite for casting instant spells, which also have a lower GCD but consume large amounts of MP (preventing Wind Shear -> Spell spam). Spells include Imperil (single-target vulnerability to your magic damage for a duration) and two burst damage finishers (Banish for single-target, TBD spell for AoE, really tempted to say Ardor though).
    8. Some abilities will inherit active enchantments, without consuming charges of them (as non-weaponskills). Warp Striking (see previous writeups) to an ally will heal you and cause your next Warp Strike to crit, amplifying both physical and enchanted damage separately.
    9. Each instance of magic damage dealt by you (including AoE) will grant the unique job resource; spells may generate more. Once the resource gauge is completely full it will automatically begin depleting over time, but grant your weapon a sheath of pure aether to amplify and transform your attacks into stronger skills (Break Blade -> Ivory Slash, Blitz -> Bladestorm) until the gauge is completely empty. The gauge empties as an increasing rate over time, but strikes can continue to build resource to delay the end of this enchantment.
    10. Depletion can be ended by performing a powerful finisher weaponskill (Liquid Steel -> Ars Arcanum for single-target, Area Sweep -> Radiant Blade based on Alisaie's attack for AoE) only available during the latter enchantment, which increases in damage the longer the enchantment lasted.

    What I find interesting about this design is that, without restricting the player to a combo, each new Strike added to the rotation would not only shake up the rotation in palpable ways every few levels, but give the flexibility to play around with making your own rotation on the fly. Sure you'll still end up with cookie cutters, but you may find a certain combination of enchantments more useful in a given scenario than others.

    What I see happening is:
    Single target: (Wind -> Imperil ->) EnFire -> Earth -> Water -> Wind -> (Banish or Imperil) -> (EnBlizzard -> Earth -> Water -> Wind -> Banish) x2 -> BURST PHASE: (Up to two enchantments) -> Ivory Slash, ending in Ars Arcanum
    AoE: EnThunder -> Blitz -> Area Sweep -> TBD AoE spell -> BURST PHASE: EnThunder -> (Optional enchantment) -> Bladestorm, ending in Radiant Blade
    ... with abilities mostly saved for after enchantments and before Water or Sweep.

    Toss in Runic as a mitigation skill and some attack oGCDs (perhaps one that extends enchantments by 1 weaponskill for instance or something to encourage double-stacking) and bam, I think that's a pretty unique job right there, no?
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    Last edited by Archwizard; 10-01-2019 at 06:55 PM.

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