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  1. #1
    Player
    Vendalwind's Avatar
    Join Date
    Jul 2019
    Posts
    340
    Character
    Vendal Solairune
    World
    Cactuar
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Kabooa View Post
    Blunt weapons and fighting sticks are woefully underrepresented.

    Spellblade aside, I wouldn't mind seeing a 'magic melee dps' swinging around a meteor hammer that gets imbued with the magic.
    Yep this is still true. I mean we could just break the niche. Make it SpellHammer! SpellMauler? SpellPounder? MageBasher? It wouldn't have as significant connection to FFXIV's archetypal jobs, but it wouldn't be too terrible a jump.
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  2. #2
    Player
    Archwizard's Avatar
    Join Date
    Feb 2019
    Location
    A café at the edge of the universe
    Posts
    1,130
    Character
    Archwizard Drake
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Vendalwind View Post
    That is true, but we already have SMN present without a whip, and I'd personally like to see Beastmaster with an axe. I keep saying this but not sure people get what I mean when I do so for the sake of making my image of Beastmaster clear:
    When I say like ranjeet, I nto that ranjeet uses strong physical attacks, BUT uses the lightning attacks from his for AOE, and additionally literally FUSES with his dragon in his final form. Ranjeet as a character was garbage IMO, but as a fighter he was interesting.
    Thus my vision of beastmaster would be an axe wielder that does magic and ranged damage with per commands, and has a heightened state where he fuses to his pet. I wouldn't expect the devs to make beastmaster free to collect any pet, cause then it would have the same issues BLU has, but rather I'd expect it to have a few pets which it can utilize. Thus Why my vision of beastmaster would have a melee weapon, but be a hybrid.

    HOWEVER WAR already has an axe so... kinda sinks my idea T_T
    I mean, there's always the option of matched dual hatchets/tomahawks, which works particularly well as they're also throwing weapons.
    I just don't find it likely when a Whip is slightly more iconic, is completely unique as a weapon type and has fewer alternative jobs it can be on.

    So although DRG has partisan styled weapons are his animations complement to partisan combat? cause that can be a dividing factor.
    Short version is... it's tricky? In an effort to not make all of Dragoon's attack animations the same thrust/stab, several attacks including Disembowel, Chaos Thrust, Wheeling Thrust, Fang and Claw, Raiden Thrust, and Coerthan Torment all use spinning/slashing attack animations, or a brief flurry of slashes ending in a thrust.
    Ironically, with the amount of slashing it does I would say it's actually more accommodating of edged polearms with spear-tips (including the partisan) than actual lances.

    Regardless I think I can happily settle on Scimitar as the best choice with Blade whip second best in my opinion.
    Admittedly I think the actual "best" choice would probably be a single-wield longsword/bastard sword, to fill that gap between PLD and DRK. Although ostensibly PLD has a few of those too.

    If the devs can make up their minds already, I could already see a job with poses matching Tidus or Noctis or Terra or Paine. The series rather has a penchant for sword-wielding protagonists with no offhand.

    It really just depends on how all-encompassing the current jobs are with their weapon-types.

    Quote Originally Posted by Kabooa View Post
    Blunt weapons and fighting sticks are woefully underrepresented.

    Spellblade aside, I wouldn't mind seeing a 'magic melee dps' swinging around a meteor hammer that gets imbued with the magic.
    I suppose there could be some kind of "Witch Hunter"-type job. Maybe tie it in with the aftermath of the Sixth Umbral Calamity?

    Although the problem I see with that is, spellcasting generally requires a free hand or both hands around a specifically-designed magical focus, which is why RDM uses rapiers (so as to be light enough to wield with one hand) and several of DRK's animations have it resting the sword so it can free a hand to cast. Part of the differentiation intended with the Spellblade is that it would channel magic through its weapon to bypass this rule.
    And ignoring the fact that we already have two jobs that wield staves (even though neither one of them uses bojutsu or quarterstaves), having someone swing a heavy exotic weapon that you can't easily drop would make spellcasting... tricky.

    Plus... anti-magic aside, they'd probably avoid doing magic. Also sounds more like a pitch for a tank, which is more DRK's area.
    (1)
    Last edited by Archwizard; 09-27-2019 at 07:36 PM.

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