The class could start out with forced cast bars on all skills
-Wind could grant swiftcast, making it extremely valuable for mechanics, but it doesn't actually add dmg, so dropping it briefly at times in favor of pure damage would be a gain.
-Earth could grant the ability to ignore positionals (dont let the class use true north then)
-Fire could add raw damage, but not so much that missed positionals or inability to swiftcast wouldn't be more damaging in certain moments.
-Lightning could grant dots in the kit extra damage so you always want to have lightning up right before re-applying dots, but not otherwise
-Water could offer a healing boon to self thus making it a less used recovery buff
-Ice could enhance AOE damage.