Quote Originally Posted by Wayfinder3 View Post
feel free to check fflog statistics on older tiers as thats where i got the information on dps metrics.
Have you accounted for raid DPS via buffs? AST, for example, has at least 1000 DPS added to the party via buffs not shown on the metrics because it was not tracked back then. On top of that, utility like you mentioned with shadewalker on NIN for example doesn't show on metrics, but it was too good.

Aside from that, there are only 2 fights that taking 1 melee over two was beneficial. O9S and to a lesser extent Ultima Weapon Ultimate (though none of the top 10 kills by time in SB had 1 melee). The rest have run double melee and sometimes even triple melee for the most optimal damage composition. I think that's the right direction. Make ranged player mechanics to justify their lower damage input but always put melees ahead because uptime is hardest for them, especially with positionals. Black mage shouldn't be as high as it is anyway. It's pretty mobile now compared to before.