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Effectively these are just differing perspectives on the history of the game. What your saying makes a lot of sense. I dont deny that, but your reasons are all assumptions based on events, not facts (like the one concerning the changes to the duty finder)

So I get what your saying, and see that it is understandable, but i read into those same events in the history of the game with different reasoning and come to a different conclusion. At the end of the day its what the developers want and choose to design. But for me personally both raid design and health of the game has me desire an equal 4 ranged 4 melee party comp. Regardless of damage or utility or utility that just adds damage of each role type.