Citation Envoyé par Vendalwind Voir le message
Fine refuse. But fair is fair. Two ranged two melee, as the game was originally designed. What if i refuse to accept your refusal? Kek. Melee have filled two slots in 8 mans since the beginning of the game. 4 melee (2 tankz 2 dps) 4 ranged (2 healers 2 ranged).
Original cast was 8 classes perfectly fitting that system. Raid design pretty much always operates best with no more than two melee. Ive zaid before i want hybrid beast master melee based on ranjeets playstyle to be the next job. But i like this mystic knight dual weilder too.
"The game started a certain way because it only had certain classes" and "encounters are designed to have no more than two melee" do not mean anything and it certainly doesn't mean melee automatically have a right to be privileged over all other jobs for all time. Going by your own logic, since encounters are designed such that ranged can easily take a melees spot for any and all mechanics, that means melee are not needed at all and a 4-ranged comp should be standard. Additionally, the only reason why people use two melee now is because the shitty job balance in this game made melee the most powerful classes. Take that away and suddenly your nonsense about how "the game was originally designed" just looks stupid.