Quote Originally Posted by Arete-Nomos View Post
I'm not sure what, mechanically, would set it apart from the other melee DPS.
Late to the party here, but I just don't see why this has to be an issue. They are always mangling classes, or streamlining them depending on how much you like the current class, so why can't certain classes play similar to others? I can see certain classes being a sort of offspec to other classes, or retain playstyles some people love on a class while being able to fix that same playstyle that other people despise something of.

I'll just take NIN as a example. Some people detest the mudra system, other people really like the complexity it adds to the class, and they both tend to agree they need more damage but some people want to remove the mudras to offset it and bring the damage up.
What if instead of such drastic changes, an in between class was added that was essentially just NIN without the mudras? Its seems to be a common excuse that "X can't be added because its too close to Y" but it seems like it would be a better excuse to have them add X because its kinda like Y but without xyz.
In this case I would add the "Assassin" class common to the Tactics series along side the Ninjas.
They would retain the sneaky rogue-like playstyle while also combining some of the monks aesthetics, wielding Katars (some of the models mink already has) and could be the inbetween class for people who like the monk playstyle but not the monk aspects and people who like the rogue aspect but not the naruto nonsense.



The same thing can be said for Bards who want to be Rangers, and the Dark knights that want to be Cloud esque "Soldier" jobs.