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  1. #11
    Player
    Archwizard's Avatar
    Join Date
    Feb 2019
    Location
    A café at the edge of the universe
    Posts
    1,130
    Character
    Archwizard Drake
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Katie_Kitty View Post
    False dichotomy. You absolutely can expand upon the job's melee abilities without it suddenly becoming "no more a mage than NIN, DRK, or PLD."
    First, read my full post, I was speaking with regards to his "suggestion" I mentioned.

    Second, your argument throughout this thread has been "Red Mage isn't a Red Mage until it's also a Spellblade." "An apple isn't an apple until it's also an orange" is an insane stretch, but hey, go off about false dichotomy.

    Third, I was seriously asking before:
    Quote Originally Posted by Archwizard View Post
    Are we going to block all future melee job suggestions, or at least the ones with spellcasting, until RDM gets more melee skills? We both know that would be ludicrous if it were any job other than Spellblade, but if the two jobs have always been distinct in the past, why argue similarity here?

    What is the ratio you're looking for, of casting to melee?

    What's the gameplay loop you intend for RDM with that higher ratio? Will there be branching combos? How would these changes affect the Mana economy? Or do you just want to redo the entirety of Mana altogether -- in which case, why not just make another job?

    How much of what you're saying is specific and structured criticism, versus nebulous and irrational fear-mongering?
    (2)
    Last edited by Archwizard; 09-19-2019 at 11:21 AM.

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