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  1. #1
    Player
    Katie_Kitty's Avatar
    Join Date
    Jan 2018
    Posts
    952
    Character
    Princess Whiskers
    World
    Exodus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Vendalwind View Post
    I like the idea of a magic Melee. and no it wouldn't compete with RDM because it would be a melee.... so dont worry about that.
    .
    It wouldn't compete for raid spots with Red Mage but what it would do is guarantee that RDM's melee abilities will never be expanded upon. It would also be far stronger overall and steal players away from RDM who want a spellsword type class. Paired up with the curse of verraise, RDM risks becoming essentially a dead job.

    Quote Originally Posted by dinnertime View Post
    Red Mage isn't really the same as Mystic Knight. Red Mage is traditionally a caster. Traditionally as a Red Mage you will always, always be casting spells.
    Could've fooled me. In prior games one of my favorite parts of RDM was being able to use it as a physical attacker as well as a caster.

    Versatility is a big part of being a Red Mage, and creating a new class based on magical melee damage risks restricting the job to a pure caster role which is kind of the opposite.
    (3)
    Last edited by Katie_Kitty; 09-17-2019 at 10:15 AM.

  2. #2
    Player
    dinnertime's Avatar
    Join Date
    Mar 2015
    Posts
    1,300
    Character
    Aurelius Lyon
    World
    Balmung
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Katie_Kitty View Post
    creating a new class based on magical melee damage risks restricting the job to a pure caster role which is kind of the opposite.
    That's like saying a Job shouldn't have its own original gimmick because another job borrows it by a small margin which sounds pretty unfair for the job that actually owns the gimmick. I don't see the "risk" here anyway, especially when DPS jobs play a lot more differently than other roles when compared to each other. They can have similar concepts and abilities lore-wise (BLM and RDM both using black magic for example) but still be unique from each other in gameplay.
    (2)

  3. #3
    Player
    Vendalwind's Avatar
    Join Date
    Jul 2019
    Posts
    340
    Character
    Vendal Solairune
    World
    Cactuar
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Katie_Kitty View Post
    It wouldn't compete for raid spots with Red Mage but what it would do is guarantee that RDM's melee abilities will never be expanded upon. It would also be far stronger overall and steal players away from RDM who want a spellsword type class. Paired up with the curse of verraise, RDM risks becoming essentially a dead job.
    That is kinda true, however at this point Im pretty much certain the melee aspect of red mage will never be further augmented much regardless.

    Additionally I don't think it would kill the class. DNC hasn't killed BRD despite stealing it's role.

    People will play both classes regardless, and those who lean towards caster will play RDM, while those leaning more towards melee would play the new MysticKnight.

    My point being, I get what your saying, but I think it's over-dramatization to think RDM lovers will suddenly just stop playing RDM. Their two identities would still be unique, otherwise you'd have all melee players just playing the same class, and no DNC just BRD, cause well.... they share an identity right?

    Any new class added will pull a few people from other classes, buts thats just distribution in general. It wouldn't kill RDM by any means. And Im in the camp of Raise needs to not be taxed unless used as well (IE huge mana cost hurts dps when used but otherwise nearly as strong as BLM, and make it only swiftcastable not dualcast)
    (1)

  4. #4
    Player
    RoyalBeef's Avatar
    Join Date
    Oct 2018
    Posts
    404
    Character
    Tiny Tina
    World
    Omega
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Katie_Kitty View Post
    It wouldn't compete for raid spots with Red Mage but what it would do is guarantee that RDM's melee abilities will never be expanded upon. It would also be far stronger overall and steal players away from RDM who want a spellsword type class. Paired up with the curse of verraise, RDM risks becoming essentially a dead job.


    Could've fooled me. In prior games one of my favorite parts of RDM was being able to use it as a physical attacker as well as a caster.

    Versatility is a big part of being a Red Mage, and creating a new class based on magical melee damage risks restricting the job to a pure caster role which is kind of the opposite.
    You know there are roles right? RDM is classified as ranged magical role, it doesn't matter what attack animations it gets :P And if people want to play something else, let them. You seem to have a bad case of "Everyone is out to purge Red Mages" paranoia.
    (4)

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