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  1. #21
    Player

    Join Date
    May 2011
    Location
    Gridania
    Posts
    1,302
    Quote Originally Posted by Bustercucumbers View Post
    Correct me if I'm wrong, but only one bard can have one of their songs on a target at a time. So unless your group has two bards, you cannot do as you say in a party.
    I can. I am unclear why you cannot. Our AoE on buffs has a limited range. Take ifrit battle for example. Generally you have healers on either side of the tank, the melee directly behind ifrit, and the ranged casters a distance behind ifrit. One can move over towards one healer cast BoM head over to the other and cast BoM. Now you have both healers rebuffed. Head back and cast BoM on the THMs/BLMs. In my last battle we had 2 PGLs who asked me to notify before I cast it, and they would step bak and get the buff themselves. Next, you step forward and buff the melee buff on the tank/melee. Keep a rotation of that nature and do what damage you can in the downtime. They love me for it. Its how a play my bard. Some may play differently, but I focus on support with damage as a secondary. I expect my support alows for the others to do enough additional damage to far out weigh and damage I may not do.

    So yes, you can keep morethen one buff up. You simply cannot keep more then one up on the same player at one time.
    (2)

  2. #22
    Player
    Bustercucumbers's Avatar
    Join Date
    Mar 2012
    Posts
    85
    Character
    Bustercucumbers Pamama
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Coglin View Post
    I can. I am unclear why you cannot. Our AoE on buffs has a limited range. Take ifrit battle for example. Generally you have healers on either side of the tank, the melee directly behind ifrit, and the ranged casters a distance behind ifrit. One can move over towards one healer cast BoM head over to the other and cast BoM. Now you have both healers rebuffed. Head back and cast BoM on the THMs/BLMs. In my last battle we had 2 PGLs who asked me to notify before I cast it, and they would step bak and get the buff themselves. Next, you step forward and buff the melee buff on the tank/melee. Keep a rotation of that nature and do what damage you can in the downtime. They love me for it. Its how a play my bard. Some may play differently, but I focus on support with damage as a secondary. I expect my support alows for the others to do enough additional damage to far out weigh and damage I may not do.

    So yes, you can keep morethen one buff up. You simply cannot keep more then one up on the same player at one time.
    Please slowly reread the statement that you quoted. I said, "only one bard can have one of their songs on a target at a time." In easier terms to understand. I can not put more than one buff on a target. Also you bolded part of my statement out of context so it would make your argument sound. Please think things out slowly before you repost. Thank you in advance.
    (0)

  3. #23
    Player

    Join Date
    May 2011
    Location
    Gridania
    Posts
    1,302
    Quote Originally Posted by Bustercucumbers View Post
    Please slowly reread the statement that you quoted. I said, "only one bard can have one of their songs on a target at a time." In easier terms to understand. I can not put more than one buff on a target. Also you bolded part of my statement out of context so it would make your argument sound. Please think things out slowly before you repost. Thank you in advance.
    Whats your problem? all I did was explain how one bard can buff more then one buff depending on who needs it. Quote where I specifically said we can keep 2 buffs up on any one player. I said you can raise accuracyand give TP regineration. I never said anywhere in that post I can give both to one player at the same time.

    I didn't quote anything out of context, you were trying to imply that I claimed to be able to put up more then one buff on one player, which I did not. Actually I did the opposite. I simply listed the buffs we have, and that its wise to spread them out to who needs them and use the limited AoE range to your parties benefit.

    Perhaps you should read more slowly yourself sir.
    (3)
    Last edited by Coglin; 04-18-2012 at 01:50 PM.

  4. #24
    Player
    Bustercucumbers's Avatar
    Join Date
    Mar 2012
    Posts
    85
    Character
    Bustercucumbers Pamama
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Coglin View Post
    Personally, I feel the OP may be playing the wrong job if they are as unhappy with it as the post implies. I have played bard as my main class in several MMOs, and they tend to be a great utility class with a "Jack of all trades, master of none" play style to them. I feel that is the direction in FFXIV as well. Perhaps that style of play is simply not for the OP.

    As of now, bard is solid damage output in itself. It raises the overall group damage exponentially, by giving BLM more sustainable MP regen, gives the other mellee classes more acc, thus more damage from not missing, as well as increasing ther TP flow, thus allowing more damage with weapon skills. We can raise in a pinch, support heal, AoE stun, and can give a HP boost before attacks like Prmals heavy AoEs slam the group. This all adds to our support and the nature of the class, the OP is attempting to make al of these support abilities appear to be a bad thing because we are not a debuffer.

    I do not feel we need more debuffs. I believe bard is to be a "jack of all trades, master of none" support role, with another class will most likely be the debuff support. In general I prefer bard stays just like it is.
    Yeah, you actually did. The word "or" would have suited the statement much better.
    (0)

  5. #25
    Player
    Andvari's Avatar
    Join Date
    Feb 2012
    Posts
    72
    Character
    Andvari Freya
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Coglin View Post
    I can. I am unclear why you cannot. Our AoE on buffs has a limited range. Take ifrit battle for example. Generally you have healers on either side of the tank, the melee directly behind ifrit, and the ranged casters a distance behind ifrit. One can move over towards one healer cast BoM head over to the other and cast BoM. Now you have both healers rebuffed. Head back and cast BoM on the THMs/BLMs. In my last battle we had 2 PGLs who asked me to notify before I cast it, and they would step bak and get the buff themselves. Next, you step forward and buff the melee buff on the tank/melee. Keep a rotation of that nature and do what damage you can in the downtime. They love me for it. Its how a play my bard. Some may play differently, but I focus on support with damage as a secondary. I expect my support alows for the others to do enough additional damage to far out weigh and damage I may not do.

    So yes, you can keep morethen one buff up. You simply cannot keep more then one up on the same player at one time.
    You... are a little slow, aren't you? She was saying you can't put more than 1 buff on 1 person.. and you go off on some random tangent that has nothing to do with what she said... and then wonder why she called you out on it.... just wow.

    @Bustercucumbers - I hope we can start putting more than 1 buff on each individual once we get real "instruments" it's the way it was in XI, if you didn't have an actual instrument you could only put 1 song on said player, but the second you got an instrument, each player could receive 2 buffs from 1 bard. d('.'
    (1)

  6. #26
    Player
    Wevlum's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    399
    Character
    Tyler Wevlum
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    I just wish the buffs felt a bit more part of the archer aspect; i.e. we use a buff and then a particular combo might strengthen the buff or extend the buff or grant extra effects to the buff etc. Though that would be kind of difficult given how classes and jobs work, you can't exactly have weapon skill combos on the class purely built for the bard job.

    I do like bard but the songs seem a bit 'stuck on' at times. (also if no one already mentioned it during the whole /thau subjob discussion, resonance also increases the range of your songs so you get sanguine and resonance from thau.)
    (0)
    The Ul'duh Inn is like an antique shop...full of crap and always closed.
    "You don't have to say anything, I just look at your life now and work backwards." - Black Books

  7. #27
    Player
    Spider-Dan's Avatar
    Join Date
    Mar 2011
    Posts
    158
    Character
    Viper Beam
    World
    Balmung
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Wevlum View Post
    I do like bard but the songs seem a bit 'stuck on' at times. (also if no one already mentioned it during the whole /thau subjob discussion, resonance also increases the range of your songs so you get sanguine and resonance from thau.)
    Good info.
    (1)

  8. #28
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by Andvari View Post
    @Bustercucumbers - I hope we can start putting more than 1 buff on each individual once we get real "instruments" it's the way it was in XI, if you didn't have an actual instrument you could only put 1 song on said player, but the second you got an instrument, each player could receive 2 buffs from 1 bard. d('.'
    i'd think it's fairly safe to say it's not going to happen any time soon given that we only have like 3 songs to choose from.

    if instruments do anything i would assume they simply increase potency or duration of active songs. 10% more mp from ballad when sung with an instrument or 30 seconds longer duration or something to that effect.
    (0)

  9. #29
    Player
    Riffy's Avatar
    Join Date
    Dec 2011
    Posts
    93
    Character
    Gil Witten
    World
    Exodus
    Main Class
    Marauder Lv 50
    I hope BRD gets a song that boost ATK and M.ATK.

    Should make everyone happy.
    (0)

  10. #30
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    I'd rather stay with having 1 song per bard, since it means we have minimal downtime dedicated to buffing before we return to DD'ing. It would interrupt the flow too much. I dunno why people want to carry a ton of instruments either, that was easily the absolute worst thing about BRD in FF11. We will probably get BRD-specific bows/bowharps that affect songs.

    I didn't know about Resonance working with songs, that will be extremely useful.

    Something else some of you might not know: Battle Voice works with Swiftsong and makes your party move REALLY quickly, I think its even faster than Fists of Wind with the MNK AF boots. Should be useful for getting back to where you were in a dungeon if you wipe.
    (0)

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