Page 17 of 23 FirstFirst ... 7 15 16 17 18 19 ... LastLast
Results 161 to 170 of 226
  1. #161
    Player
    Jkap_Goat's Avatar
    Join Date
    Feb 2016
    Location
    Ul dah
    Posts
    720
    Character
    Jkap Goat
    World
    Gilgamesh
    Main Class
    Weaver Lv 80
    Quote Originally Posted by Razard View Post
    Oh yes I remember Summoner being a "Support" class in FFXI. Do you know how many of my own spells I used for leveling in groups?

    None.

    Also Thanks for proving my point. This has been a nice little aside, but unless you want to address my actual point in my original post, which was how does any of this help RDM in THIS game, good day. By the way XIV isn't "shallow" It just doesn't have arbitrary rip currents that suck you underwater.
    TL;DR

    FFXIV is shallow is boring repetitive battle and actions
    (0)

  2. #162
    Player
    Razard's Avatar
    Join Date
    Apr 2014
    Posts
    429
    Character
    Razard Baleth
    World
    Odin
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Jkap_Goat View Post
    TL;DR

    FFXIV is shallow is boring repetitive battle and actions
    And FFXI is a slow, boring, repetitive, mindless slog where the endgame is who can out bot each other for NM's.

    Your point?
    (7)

  3. #163
    Player
    Rasikko's Avatar
    Join Date
    Jan 2018
    Posts
    1,394
    Character
    Rasikko Rakitto
    World
    Lamia
    Main Class
    Dark Knight Lv 64
    Quote Originally Posted by Razard View Post
    And FFXI is a slow, boring, repetitive, mindless slog where the endgame is who can out bot each other for NM's.

    Your point?
    You're speaking on 75 era FFXI from years long past that ain't coming back. 99 era, leveling is stupidly faster and no one camps NMs anymore.. or at least no longer the ones with items that were once big ticket items. Vrtra(?) and Fafnir, etc, they all sit there all alone with no one to wipe the ground with. Actually I think most of them require pop items now, no thanks to the RMT era that ran alongside the 75 era.
    (2)

  4. #164
    Player
    Razard's Avatar
    Join Date
    Apr 2014
    Posts
    429
    Character
    Razard Baleth
    World
    Odin
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Rasikko View Post
    You're speaking on 75 era FFXI from years long past that ain't coming back. 99 era, leveling is stupidly faster and no one camps NMs anymore.. or at least no longer the ones with items that were once big ticket items. Vrtra(?) and Fafnir, etc, they all sit there all alone with no one to wipe the ground with. Actually I think most of them require pop items now, no thanks to the RMT era that ran alongside the 75 era.
    So slow, boring, repetitive slog with trusts?

    I. Don’t. Care. About. A. Dead. Game. Stop. Trying. To. Sell. It. To. Me.
    (1)

  5. #165
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Jkap_Goat View Post
    And no, red mage is not shunned from group play, i see people asking for Red mage for endgame content all the time in FFXI in the chat
    Barring Dynamis-Divergence, RDM is not ideal to have in a group. You get more damage out of a SMN or heavy-hitting melee (WAR, DRK, SAM), WHM is orders of magnitude better at healing, GEO has better debuffs and of course BRD/COR give better buffs. Funnily enough (because the more things change...) the least penalized contribution a RDM can make is cover healing. I'd know, as I've been going RDM/WHM for events since I joined an event LS back in January (where I was the only person in the shell that was interested in RDM).

    I can attest to it feeling nice to have all those extra spells XI's RDM has. The price to pay for that is mediocre results in pretty much everything. Sure, the XI RDM can survive longer than most other jobs without anyone's help, but that means diddly squat in the context of a game meant to be multiplayer.
    (2)
    Last edited by Duelle; 09-22-2019 at 10:53 PM.
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  6. #166
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    Hybrid system just cant work
    sure id love RDM to get more White magic style utility
    that doesnt involve healing or raising
    god forbid it get vermedica
    (1)

  7. #167
    Player
    Zyneste's Avatar
    Join Date
    Jan 2016
    Posts
    389
    Character
    Zyneste Azurox
    World
    Gilgamesh
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Duskane View Post
    Hybrid system just cant work
    sure id love RDM to get more White magic style utility
    that doesnt involve healing or raising
    god forbid it get vermedica
    Id love some support flavor from the Black Magic side. Erase was so perfect because it was a caster role skill to fill our healing niche, but still shared within the role. Having access to a small emergency heal seems very within the realm of a caster. I wish they would have reworked it to make it a little more valuable. Being able to use it on yourself at like 350 potency would have been pretty decent and within caster limitations. :c Apoc being dead is even sadder.

    VerMedica would be so gross. ;-; Please no SE.
    (0)
    Last edited by Zyneste; 09-22-2019 at 11:27 PM.

  8. #168
    Player
    Zerathor's Avatar
    Join Date
    Jun 2016
    Posts
    441
    Character
    Jack Cinder
    World
    Excalibur
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Duskane View Post
    Hybrid system just cant work
    sure id love RDM to get more White magic style utility
    that doesnt involve healing or raising
    god forbid it get vermedica
    Got it, a solution for their damage and utility. Verreflect, 7 min cd. Essentially giving a tank a second cheat cooldown (or somebody standing where they shouldn't be a chance to not die), that will reflect the tank buster at the boss. That'd be almost too cheesy, but I'd be interested to see what kind of strats could be made from a tool like that.
    (0)

  9. #169
    Player
    Zyneste's Avatar
    Join Date
    Jan 2016
    Posts
    389
    Character
    Zyneste Azurox
    World
    Gilgamesh
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Zerathor View Post
    Got it, a solution for their damage and utility. Verreflect, 7 min cd. Essentially giving a tank a second cheat cooldown, that will reflect the tank buster at the boss. That'd be almost too cheesy, but I'd be interested to see what kind of strats could be made from a tool like that.
    It would break our utility. It doesn't matter how long the cool down is on that sort of thing. You can't whip out that sort of defensive utility and not share it with the role, plus that would be crazy broken. Damage reduction with a large potency hit from striking the barrier sure, but not full out negation + boss damage. I also wouldn't want a defensive cool down thats tied to our damage [on a charge system maybe, but not on a plain cool down either.]
    (0)

  10. #170
    Player
    Zerathor's Avatar
    Join Date
    Jun 2016
    Posts
    441
    Character
    Jack Cinder
    World
    Excalibur
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Zyneste View Post
    It would break our utility. It doesn't matter how long the cool down is on that sort of thing. You can't whip out that sort of defensive utility. Damage reduction with a large potency hit from striking the barrier sure, but not full out negation + boss damage. I also wouldn't want a defensive cool down thats tied to our damage [on a charge system maybe, but not on a plain cool down either.]
    I wouldn't really say it would be game breaking. No more gamebreaking than warrior's holmgang being on a shorter cd letting them use it several times in a fight used to be. It'd certainly make it pretty appealing while keeping a support feel. It'd be interesting to see if they would use it to save tank's cd's more, or if they would try to find out which mechanic does the most damage when failed, or if they'd use it to give certain dps more uptime, maybe just hold it as an "oh s%@" button. Lot of possibilities
    (0)
    Last edited by Zerathor; 09-22-2019 at 11:36 PM.

Page 17 of 23 FirstFirst ... 7 15 16 17 18 19 ... LastLast