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  1. #31
    Player
    LunaFaelyn's Avatar
    Join Date
    May 2018
    Location
    Gridania
    Posts
    32
    Character
    Lunafaelyn Cain
    World
    Exodus
    Main Class
    Bard Lv 100
    They will never get rid of the raises on dps. It will take away some of the core job identities that have been created throughout the series. Just like it would be crazy to add a raise to jobs that have never traditionally had any sort of white magic. We already have a bunch of people that are upset because their job identity has been stripped for balancing purposes.
    I am sure that red mage will get some potency buffs in the future. It makes me sad that in order to create "balance" they have gutted or weakened jobs that I love. But once they fix one job, they have to start fixing others to try to get the balance back. And all without harming the core identity and playstyle. I get the outrage of people's favorite jobs being locked out. But stripping their identity or making all jobs the same is not the answer.
    (1)

  2. #32
    Player
    dinnertime's Avatar
    Join Date
    Mar 2015
    Posts
    1,300
    Character
    Aurelius Lyon
    World
    Balmung
    Main Class
    Summoner Lv 90
    They don't need to sacrifice Raise just so they can catch up with BLM anyway. SMN and RDM are undertuned, simple as that.
    (2)

  3. #33
    Player
    Katie_Kitty's Avatar
    Join Date
    Jan 2018
    Posts
    952
    Character
    Princess Whiskers
    World
    Exodus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Shurrikhan View Post
    Why are we still pretending this raise tax is necessarily the explanation to our current imbalance?

    SMN had previously carried more rDPS until the end of each expansion despite having Raise. As soon as blatant tuning issues were finally fixed for other jobs as well, RDM was sitting pretty within 1% rDPS of BLM, SMN in solo-caster parties, DRG, and even Ninja, despite having Raise.

    We have an imbalance, yes. SMN and RDM are significantly undertuned. Not just compared to BLM, but to the whole top half of DPS: BLM, MNK, DRG, SAM, and now NIN. But, consider -- the same undertuning applies equally to BRD, DNC, and MCH, even though they don't have Raise, nor any utility of seemingly equivalent value (unless a 10% defensive of a 120-second CD should be worth some 15% of your rDPS, too). So we have a precedent of no Raise tax, and imbalance also affecting jobs without Raise. Why are we then equating caster imbalance to "Raise Tax"? It's not a logical explanation.
    Because yoshi has specifically pointed out raise as an explanation for lower DPS
    (2)

  4. #34
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,699
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Katie_Kitty View Post
    Because yoshi has specifically pointed out raise as an explanation for lower DPS
    He also pointed out immobility as a reason for higher BLM rDPS, despite their practical mobility being just as high as the other two casters in the confines of optimal play in the fights his team is making. He's rarely all that precisely in touch with the actual gameplay at high levels of performance.

    And the Raise Tax still doesn't explain why ALL ranged or rDPS-heavy jobs save for BLM were performing at least some 7% behind pure DPS and lower-%indirect-contribution melee jobs.
    (6)
    Last edited by Shurrikhan; 09-18-2019 at 03:52 AM.

  5. #35
    Player
    Marianno's Avatar
    Join Date
    Aug 2013
    Posts
    268
    Character
    Synth Istituto
    World
    Siren
    Main Class
    Arcanist Lv 85
    One can still have pipe dreams at least lol
    (0)

  6. #36
    Player
    Zerathor's Avatar
    Join Date
    Jun 2016
    Posts
    441
    Character
    Jack Cinder
    World
    Excalibur
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by CKNovel View Post
    I still remember the dude saying "We had EIGHT death in our run and still managed to do it!" until someone checked the logs to reveal that the healers did 6 of them.

    RDM is not a resMachine, it's not a healMachine.
    In no world a res from a RDM would save 1.3k dps. If your team dies so much you need a RDM to instant res all of them, the problem is the team.

    There might be a clip where a RDM raise 3-4 people at the time to get a clear before enrage but that's the same as using a LB3 heal, except the LB3 heal escapes Weakness debuff.

    I guess we just have to trust Yoshi-P and the Dev team about the jobs getting adjustments.
    And I remember somebody who took 5 days into September to clear titan, thinking they're an expert on what's good for prog. Kek

    In no world would it save 1.3k dps... surely you jest. What, do we want to pull out math and start calculating how many seconds somebody dead on the floor adds up to 1.3k dps? Its not that many. Hell, let's make it easier, both healers died, what are the odds the party wins without the raise?
    (1)
    Last edited by Zerathor; 09-18-2019 at 04:25 AM.

  7. #37
    Player
    AikenDrum's Avatar
    Join Date
    Jul 2017
    Posts
    132
    Character
    Mio Aiken
    World
    Louisoix
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Zerathor View Post
    What, do we want to pull out math and start calculating how many seconds somebody dead on the floor adds up to 1.3k dps? Its not that many.
    Not accounting for res sickness, a 13k dps should be dead for one minute to contribute 1.3k less dps over 10min fight (600 - 11700*600/13000)
    (1)

  8. #38
    Player
    Zerathor's Avatar
    Join Date
    Jun 2016
    Posts
    441
    Character
    Jack Cinder
    World
    Excalibur
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by AikenDrum View Post
    Not accounting for res sickness, a 13k dps should be dead for one minute to contribute 1.3k less dps over 10min fight (600 - 11700*600/13000)
    however the rez sickness is a factor, as they're receiving it regardless. But 2-4 quick raises through a fight could add up to 1.3k pretty fast depending on what healers are doing, and the condition of their swift, or how close those deaths were together. It shouldn't come to that, but in prog? It's likely to happen. Even still for new groups learning the fight or inexperienced healers, having somebody else to soak the raise costs makes things a lot smoother. Having that raise so readily available will just let you brute force through a party failing mechanics to see the fight fully, and then clear it in less pulls.
    (1)
    Last edited by Zerathor; 09-18-2019 at 05:49 AM.

  9. #39
    Player
    Dogempire's Avatar
    Join Date
    Dec 2015
    Posts
    1,079
    Character
    Okami Amaterasuu
    World
    Faerie
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Zerathor View Post
    however the rez sickness is a factor, as they're receiving it regardless. But 2-4 quick raises through a fight could add up to 1.3k pretty fast depending on what healers are doing, and the condition of their swift, or how close those deaths were together. It shouldn't come to that, but in prog? It's likely to happen. Even still for new groups learning the fight or inexperienced healers, having somebody else to soak the raise costs makes things a lot smoother. Having that raise so readily available will just let you brute force through a party failing mechanics to see the fight fully, and then clear it in less pulls.
    You're forgetting that you might have to wait for the raise regardless depending on what mechanics are going out, not everyone is going to spam the accept button as soon as a raise gets thrown their way, especially if they might get rezzed into something that will kill them after their immunity wears off
    (3)

    Watching forum drama be like

  10. #40
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    Quote Originally Posted by LunaFaelyn View Post
    They will never get rid of the raises on dps. It will take away some of the core job identities that have been created throughout the series. Just like it would be crazy to add a raise to jobs that have never traditionally had any sort of white magic. We already have a bunch of people that are upset because their job identity has been stripped for balancing purposes.
    I am sure that red mage will get some potency buffs in the future. It makes me sad that in order to create "balance" they have gutted or weakened jobs that I love. But once they fix one job, they have to start fixing others to try to get the balance back. And all without harming the core identity and playstyle. I get the outrage of people\\'s favorite jobs being locked out. But stripping their identity or making all jobs the same is not the answer.
    Taking away raise wouldn't strip RDM of it's identity
    Yeah its a common spell RDM had in past games but so was Protect for WHM

    They are not gonna take it away in ShB RDM will most likely only get pot buff and we gotta deal with storm blood rdm with verscathe and Scorch for two more years
    (4)

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