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  1. #1
    Player
    Razard's Avatar
    Join Date
    Apr 2014
    Posts
    429
    Character
    Razard Baleth
    World
    Odin
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Jkap_Goat View Post
    FFXI Dancer can heal using it's Curing Walts using TP for healing, as long as your ACC hits and use your steps ( Box step, quick step, Feather step or stutter step) and use reverse flourish to get your TP back from performing Finishing Moved, you can perform as a healer if necessary.

    And Dancer can acts like a hybrid but could also be a good Debuffing DD job
    Sing it with me now!

    A) Shunned from group play, where specialization for efficiency is king, for being meh at everything
    To be fair people only used the class for Sub Jobbing. Doesn't really help when your best part is making another job better.

    Quote Originally Posted by Jkap_Goat View Post
    Also Red mage isn't there for Refreshing anymore, they have GEO and BRD from that now
    So what you are saying is RDM got bumped down from:
    B) Only kept around for the one thing they inexplicably do well
    To
    A) Shunned from group play, where specialization for efficiency is king, for being meh at everything
    (1)

  2. #2
    Player
    Wolfsbane706's Avatar
    Join Date
    Dec 2015
    Location
    Limsa Lominsa
    Posts
    160
    Character
    Kaplan Zereort
    World
    Marilith
    Main Class
    Summoner Lv 82
    In summation, the problem with RDM is the Trinity?
    (0)
    Kaplan Zereort, the Forever Penniless
    Meredith Cross, the BunBun Tank
    Himeko Murata, the Pantsless HealerGreen DPS

  3. #3
    Player
    Jkap_Goat's Avatar
    Join Date
    Feb 2016
    Location
    Ul dah
    Posts
    720
    Character
    Jkap Goat
    World
    Gilgamesh
    Main Class
    Weaver Lv 80
    Quote Originally Posted by Razard View Post
    Snip
    To be fair, I main Dancer with a subjob for /WAR to get the best damage output for me

    My point I'm getting at is there is room for hybrid, while a white mage can perform better at healing, if played right or if the white mage does, can be a good healer

    "So what you are saying is RDM got bumped down from:
    B) Only kept around for the one thing they inexplicably do well
    To
    A) Shunned from group play, where specialization for efficiency is king, for being meh at everything
    And no, red mage is not shunned from group play, i see people asking for Red mage for endgame content all the time in FFXI in the chat

    Here is a guide for you for FFXI red mage since you don't know what FFXI red mage is anymore


    https://youtu.be/weFGFpHmcNY
    (0)
    Last edited by Jkap_Goat; 09-22-2019 at 12:59 AM.

  4. #4
    Player
    Razard's Avatar
    Join Date
    Apr 2014
    Posts
    429
    Character
    Razard Baleth
    World
    Odin
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Jkap_Goat View Post
    snip
    So anecdotes and a vid that I don't care to watch.

    Ok hun this has been an adorable non sequitur, but it doesn't really help anything or really help what "afflicts" RDM in this game. And good job admitting that a lot of the complaints are "It isn't FFXI (insert pet job) so it sucks". New and original.
    (1)

  5. #5
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Jkap_Goat View Post
    And no, red mage is not shunned from group play, i see people asking for Red mage for endgame content all the time in FFXI in the chat
    Barring Dynamis-Divergence, RDM is not ideal to have in a group. You get more damage out of a SMN or heavy-hitting melee (WAR, DRK, SAM), WHM is orders of magnitude better at healing, GEO has better debuffs and of course BRD/COR give better buffs. Funnily enough (because the more things change...) the least penalized contribution a RDM can make is cover healing. I'd know, as I've been going RDM/WHM for events since I joined an event LS back in January (where I was the only person in the shell that was interested in RDM).

    I can attest to it feeling nice to have all those extra spells XI's RDM has. The price to pay for that is mediocre results in pretty much everything. Sure, the XI RDM can survive longer than most other jobs without anyone's help, but that means diddly squat in the context of a game meant to be multiplayer.
    (2)
    Last edited by Duelle; 09-22-2019 at 10:53 PM.
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  6. #6
    Player
    Katie_Kitty's Avatar
    Join Date
    Jan 2018
    Posts
    952
    Character
    Princess Whiskers
    World
    Exodus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Wolfsbane706 View Post
    In summation, the problem with RDM is the Trinity?
    That's the excuse, not necessarily the problem. People either don't have the guts or the creativity to make it work.
    (2)

  7. #7
    Player
    Jkap_Goat's Avatar
    Join Date
    Feb 2016
    Location
    Ul dah
    Posts
    720
    Character
    Jkap Goat
    World
    Gilgamesh
    Main Class
    Weaver Lv 80
    Quote Originally Posted by Razard View Post
    So anecdotes and a vid that I don't care to watch.

    Ok hun this has been an adorable non sequitur, but it doesn't really help anything or really help what "afflicts" RDM in this game. And good job admitting that a lot of the complaints are "It isn't FFXI (insert pet job) so it sucks". New and original.

    What? Your saying that FFXI is a Refresh Not while it's not like that in current FFXI so it seemed like you needed an update.

    FFXI red mage is what a red mage should be I think, FFXIV red mage should also use enfeebling spells

    Well to be fair, FFXIV battle is a shallow pond of water, there is no depth, just DPS, and that's someone whose been playing the game since 2.0
    (0)

  8. #8
    Player
    Auryan's Avatar
    Join Date
    Dec 2018
    Posts
    245
    Character
    Mister Feeny
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Jkap_Goat View Post
    What? Your saying that FFXI is a Refresh Not while it's not like that in current FFXI so it seemed like you needed an update.

    FFXI red mage is what a red mage should be I think, FFXIV red mage should also use enfeebling spells

    Well to be fair, FFXIV battle is a shallow pond of water, there is no depth, just DPS, and that's someone whose been playing the game since 2.0
    He's probably speaking from someone who played during XI's lvl 75 heyday, as oppose to what it is now. And as someone who also played XI I think he exaggerates, but I don't think he's wrong in how he addresses the way XI handled RDM and the other jobs.
    And not to be rude or anything, but you pretty much proved his point in that you let your experience from XI cloud the way you see other iterations of the jobs in other games. It almost feels like you'd much rather go play XI's version of the jobs than XIV. Which is fine, but you shouldn't expect XIV to take direct notes from XI. That's just unrealistic.
    (1)

  9. #9
    Player
    Jkap_Goat's Avatar
    Join Date
    Feb 2016
    Location
    Ul dah
    Posts
    720
    Character
    Jkap Goat
    World
    Gilgamesh
    Main Class
    Weaver Lv 80
    If FFXIV had a Support Role, Red mage, Bard, Dancer,Summoner would fit right in
    (0)

  10. #10
    Player
    Razard's Avatar
    Join Date
    Apr 2014
    Posts
    429
    Character
    Razard Baleth
    World
    Odin
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Jkap_Goat View Post
    If FFXIV had a Support Role, Red mage, Bard, Dancer,Summoner would fit right in
    Oh yes I remember Summoner being a "Support" class in FFXI. Do you know how many of my own spells I used for leveling in groups?

    None.

    Also Thanks for proving my point. This has been a nice little aside, but unless you want to address my actual point in my original post, which was how does any of this help RDM in THIS game, good day. By the way XIV isn't "shallow" It just doesn't have arbitrary rip currents that suck you underwater.
    (3)

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