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  1. #1
    Player
    Arete-Nomos's Avatar
    Join Date
    Jan 2019
    Posts
    14
    Character
    Arete Nomos
    World
    Mateus
    Main Class
    Red Mage Lv 80

    Why is RDM invisible right now? Where is the outrage?

    I am posting because I am disappointed in the lack of community outrage surrounding RDM, and the lack of attention from the dev team concerning RDM. When I heard that they named every job in the recent Live Letter except for Red, I was furious.

    RDM has been bottom of the barrel alongside Dancer for the entire patch. But all I hear about is SMN rework, NIN rework, even SAM rework. Yes SMN is awful to play and needs help too, but SMN isn't the one getting locked out of party finder. And now ranged DPS are getting buffed too, but not a damn word about Red. Ranged DPS are not competing with Casters for party finder slots as much as RDM is competing with the other casters. So where are the promises of RDM buffs?

    The discussion around Raise Tax is ludicrous. RDM players are constantly talking about how we need to delete Verraise to get the potency buffs we need. They are so desperate to even just get into party finder groups that they're willing to throw this skill in the garbage, like some desperate plea deal. Make no mistake: RDM's poor performance this tier is not an intentional consequence of having a Raise, but rather a failure of the dev team to balance the job.

    We know that "raise tax" isn't even a condition for RDM to have competitive output. Throughout Stormblood, RDM has always been on par with BLM. In Deltascape, BLM had around 5% more pDPS than RDM, which was greatly outshined by Embolden at the time. By Alpha, they were up to 9.5% more pDPS, but Embolden still put the two jobs on close footing - there was maybe a 200 dps difference. To be clear: RDM was as strong as, if not stronger than, BLM throughout Stormblood. Raise tax was hardly a factor back then - at least not enough to merit locking RDM out of parties. But look at the statistics for Eden now: BLM is 1.3k DPS ahead of RDM - that's over 15% more contribution than Red. That is a massive gap.

    Regardless, as Yoshi P said in Live Letter 53, BLM is balanced around not having a raise - that's fine! Give BLM more damage, whatever. But for RDM to be behind by 1.3k rDPS? That is just bonkers. Not to mention the fact that BLM's mobility vastly outperforms RDM's mobility in Savage right now - the single GCD of movement that RDM gets (dependent on standing still every 2.5 seconds) cannot compete with the on-demand chain of instant GCDs and multiple teleports that BLM have at their fingertips. Why would anyone bring a RDM when they could bring a BLM? Verraise is irrelevant here. Either you need the raise and you're not ready to clear (damage doesn't matter), or you are ready to clear and you just need more damage (non-healer raising wont save you).

    RDM doesn't need anything drastic. Just give us potency buffs to put us in line with the other DPS. We don't need to remove or rework job mechanics. Just make our damage competitive.

    This problem has been apparent for so long, and it's time we spoke out about it a bit more.
    (32)

  2. #2
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,907
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    I still remember the dude saying "We had EIGHT death in our run and still managed to do it!" until someone checked the logs to reveal that the healers did 6 of them.

    RDM is not a resMachine, it's not a healMachine.
    In no world a res from a RDM would save 1.3k dps. If your team dies so much you need a RDM to instant res all of them, the problem is the team.

    There might be a clip where a RDM raise 3-4 people at the time to get a clear before enrage but that's the same as using a LB3 heal, except the LB3 heal escapes Weakness debuff.

    I guess we just have to trust Yoshi-P and the Dev team about the jobs getting adjustments.
    (7)

  3. #3
    Player
    Katie_Kitty's Avatar
    Join Date
    Jan 2018
    Posts
    952
    Character
    Princess Whiskers
    World
    Exodus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by CKNovel View Post
    I still remember the dude saying "We had EIGHT death in our run and still managed to do it!" until someone checked the logs to reveal that the healers did 6 of them.

    RDM is not a resMachine, it's not a healMachine.
    In no world a res from a RDM would save 1.3k dps. If your team dies so much you need a RDM to instant res all of them, the problem is the team.

    There might be a clip where a RDM raise 3-4 people at the time to get a clear before enrage but that's the same as using a LB3 heal, except the LB3 heal escapes Weakness debuff.

    I guess we just have to trust Yoshi-P and the Dev team about the jobs getting adjustments.
    Honestly if you have a party that dies so much that you need RDM's chain rez then I'm pretty sure they're just going to die again and there's no way you're going to clear. The amount of times I've rez'd like 3 people at once is pretty high and you know what happens in 100% of the time when I do that? yep you guessed it people die again to another mechanic afterwards, there is no point at which multiple people will just happen to die and need RDM's chain rez and then they all get up and do everything perfectly and we even have a chance to clear. None.

    It's not even that great for prog because if people are dying that much then they will just die to the next mechanic or the second-next mechanic, rarely does RDM raise even make it possible to extend the fight by much if at all.
    (1)

  4. #4
    Player
    Zerathor's Avatar
    Join Date
    Jun 2016
    Posts
    441
    Character
    Jack Cinder
    World
    Excalibur
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by CKNovel View Post
    I still remember the dude saying "We had EIGHT death in our run and still managed to do it!" until someone checked the logs to reveal that the healers did 6 of them.

    RDM is not a resMachine, it's not a healMachine.
    In no world a res from a RDM would save 1.3k dps. If your team dies so much you need a RDM to instant res all of them, the problem is the team.

    There might be a clip where a RDM raise 3-4 people at the time to get a clear before enrage but that's the same as using a LB3 heal, except the LB3 heal escapes Weakness debuff.

    I guess we just have to trust Yoshi-P and the Dev team about the jobs getting adjustments.
    And I remember somebody who took 5 days into September to clear titan, thinking they're an expert on what's good for prog. Kek

    In no world would it save 1.3k dps... surely you jest. What, do we want to pull out math and start calculating how many seconds somebody dead on the floor adds up to 1.3k dps? Its not that many. Hell, let's make it easier, both healers died, what are the odds the party wins without the raise?
    (1)
    Last edited by Zerathor; 09-18-2019 at 04:25 AM.

  5. #5
    Player
    AikenDrum's Avatar
    Join Date
    Jul 2017
    Posts
    132
    Character
    Mio Aiken
    World
    Louisoix
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Zerathor View Post
    What, do we want to pull out math and start calculating how many seconds somebody dead on the floor adds up to 1.3k dps? Its not that many.
    Not accounting for res sickness, a 13k dps should be dead for one minute to contribute 1.3k less dps over 10min fight (600 - 11700*600/13000)
    (1)

  6. #6
    Player
    Zerathor's Avatar
    Join Date
    Jun 2016
    Posts
    441
    Character
    Jack Cinder
    World
    Excalibur
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by AikenDrum View Post
    Not accounting for res sickness, a 13k dps should be dead for one minute to contribute 1.3k less dps over 10min fight (600 - 11700*600/13000)
    however the rez sickness is a factor, as they're receiving it regardless. But 2-4 quick raises through a fight could add up to 1.3k pretty fast depending on what healers are doing, and the condition of their swift, or how close those deaths were together. It shouldn't come to that, but in prog? It's likely to happen. Even still for new groups learning the fight or inexperienced healers, having somebody else to soak the raise costs makes things a lot smoother. Having that raise so readily available will just let you brute force through a party failing mechanics to see the fight fully, and then clear it in less pulls.
    (1)
    Last edited by Zerathor; 09-18-2019 at 05:49 AM.

  7. #7
    Player
    Dogempire's Avatar
    Join Date
    Dec 2015
    Posts
    1,079
    Character
    Okami Amaterasuu
    World
    Faerie
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Zerathor View Post
    however the rez sickness is a factor, as they're receiving it regardless. But 2-4 quick raises through a fight could add up to 1.3k pretty fast depending on what healers are doing, and the condition of their swift, or how close those deaths were together. It shouldn't come to that, but in prog? It's likely to happen. Even still for new groups learning the fight or inexperienced healers, having somebody else to soak the raise costs makes things a lot smoother. Having that raise so readily available will just let you brute force through a party failing mechanics to see the fight fully, and then clear it in less pulls.
    You're forgetting that you might have to wait for the raise regardless depending on what mechanics are going out, not everyone is going to spam the accept button as soon as a raise gets thrown their way, especially if they might get rezzed into something that will kill them after their immunity wears off
    (3)

    Watching forum drama be like

  8. #8
    Player
    AikenDrum's Avatar
    Join Date
    Jul 2017
    Posts
    132
    Character
    Mio Aiken
    World
    Louisoix
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Zerathor View Post
    however the rez sickness is a factor, as they're receiving it regardless. But 2-4 quick raises through a fight could add up to 1.3k pretty fast depending on what healers are doing, and the condition of their swift, or how close those deaths were together. It shouldn't come to that, but in prog? It's likely to happen. Even still for new groups learning the fight or inexperienced healers, having somebody else to soak the raise costs makes things a lot smoother. Having that raise so readily available will just let you brute force through a party failing mechanics to see the fight fully, and then clear it in less pulls.
    The problem with prog job - is that its dps (apart from e1 adds) is irrelevant, 0 dps raise+mechanics only rdm is as helpful to brute forcing party to see all mechanics as a 99% one, there's no incentive to learning to play it further than binding jolt to 1 and raise to 2 and then switching to a normal job for actual clear.
    (1)

  9. #9
    Player
    Miminming's Avatar
    Join Date
    Oct 2018
    Posts
    447
    Character
    Arclest Aura
    World
    Belias
    Main Class
    Arcanist Lv 80
    The difference between all the bottom 5 in so small that its hard to say SMN is above RDM, RDM getting a locked out of PF... er its not just number... they have this casual brand... that make people tend to lock them out and in jp they are well known for their death being more than 65% at a time (the highest of all...) so...

    Anyway the PLL say they gonna buff ranged which mean all ranged (i hope except BLM) so what else should a RDM ask? The gameplay is fine the MP got fixed in early patch... nothing left to say... ./shrug
    (2)

  10. #10
    Player
    Katie_Kitty's Avatar
    Join Date
    Jan 2018
    Posts
    952
    Character
    Princess Whiskers
    World
    Exodus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Miminming View Post
    RDM getting a locked out of PF... er its not just number... they have this casual brand... that make people tend to lock them out and in jp they are well known for their death being more than 65% at a time (the highest of all...) so...
    ??I have no idea what you're talking about. Maybe try not projecting your hatred of red mages onto everyone else thanks.
    (5)

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