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  1. #1
    Player
    Noitems's Avatar
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    Aug 2018
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    New Gridania
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    926
    Character
    Noitems Ever
    World
    Goblin
    Main Class
    Gunbreaker Lv 100

    Thoughts on the Onsal Hakair?


    We had the recent live letter showing off Danshing Nadaam, the new map for the Onsal Hakair ruleset.

    This is the suggested Seize 2.0 map that Yoshi-p has been throwing around for a couple of months. What are people's thoughts on it?

    If it plays similar to how it was in the SB MSQ I think it's going to be pretty fun. If people needed a quick reminder it's pretty much a copy of Seize. There's white circle areas on the ground that you had to interact with and claim, and the group that fills the gauge to 100 would claim it for their team. I believe there was only one in the MSQ so this will be their answer for not using Allagan technology in the Steppe if they substitute them for the Tomeliths.

    I like the map layout being much flatter then Seal Rock, which will allow you to see more going on in the field. Hopefully it allows for even more fast paced gameplay with the cut out time of trying to reach the top (like the center top tomelith in Seal Rock for example).
    (1)

  2. #2
    Player
    Duskane's Avatar
    Join Date
    May 2018
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    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    I think it looks cool
    I do love seal rock but it does normally just become let those 2 fight while other grabs pillars and wins

    So would be nice not be 1v1v1
    (3)

  3. #3
    Player
    Noitems's Avatar
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    Aug 2018
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    New Gridania
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    Noitems Ever
    World
    Goblin
    Main Class
    Gunbreaker Lv 100
    Yeah that's the problem with 1v1v1 as a whole. I just hope instead the map design forces everyone to be closer so that becomes less of an issue of one group camping far away from the rest.
    (1)

  4. #4
    Player
    Sigvarr_Ulfbeard's Avatar
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    Sep 2017
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    51
    Character
    Thane Mchaggis
    World
    Zodiark
    Main Class
    Warrior Lv 80
    Map looks nice! Very “capture the Hill” type game mode vibes I’m getting, like the above comments 1v1v1 will be similar “wait for two teams to fight then flank them” so I hope it’s just 1v1 instead, I also hope the map isn’t too big or we’ll be spending too much time chasing objectives.
    (0)

  5. #5
    Player
    BloodRubyXII's Avatar
    Join Date
    Nov 2013
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    Völs am Schlern, Italy
    Posts
    1,007
    Character
    Owa Owa
    World
    Odin
    Main Class
    Ninja Lv 100
    Man this map design already screaming flank dump and poach lmao.
    (0)
    FanGathering Mail Rail London Nov 2019 (✓)
    Lavigne#0001
    PvPaissa Staff - https://discord.gg/sUy86UC
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  6. #6
    Player
    Sylvain's Avatar
    Join Date
    Oct 2015
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    1,486
    Character
    Sylvestre Solscribe
    World
    Ragnarok
    Main Class
    Summoner Lv 90
    I just wish they'd get away with that 1v1v1 system. It's just no fun and not intuitive. I really think ff14 pvp would benefit from having all its battleground changed into a more regular 1v1 format.
    (2)

  7. #7
    Player
    KageTokage's Avatar
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    Feb 2017
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    7,059
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    It's a frontlines so I inherently doubt I'm going to enjoy it.

    Three-way PvP only works when all three teams aren't stupid and have their priorities straight, because what usually happens is second and third place getting into constant fights while letting first have all the objectives for an easy victory.

    If the objectives aren't RNG, it might be slightly more enjoyable because both Seize/Shatter can randomly give a team a huge advantage simply by being closer to where a high-scoring objective happens to appear.
    (0)

  8. #8
    Player
    BloodRubyXII's Avatar
    Join Date
    Nov 2013
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    Völs am Schlern, Italy
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    Character
    Owa Owa
    World
    Odin
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    Ninja Lv 100
    Quote Originally Posted by Sylvain View Post
    I just wish they'd get away with that 1v1v1 system. It's just no fun and not intuitive. I really think ff14 pvp would benefit from having all its battleground changed into a more regular 1v1 format.
    Frontlines most definitely will not benefit from 1v1 gameplay, because that actually benefits premades to go on a spawn camping stomp even more, the only thing that gives any team breathing room and gives them a minute chance of beating a premade, is that they can't focus on one GC for too long or the other one will get far too far ahead making use of the distraction. People being bad at understanding how 1v1v1 works is not a good enough excuse to change the mode, especially when the outcome of "i just wanna kill stuff" is still going to be a reality.
    (2)
    FanGathering Mail Rail London Nov 2019 (✓)
    Lavigne#0001
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  9. #9
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
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    7,059
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    XIV is an oddity among MMOs for making its large-scale PvP a three way affair.

    1v1 formats work in several other MMOs largely because they tend to make killing players a lot less productive then it is in XIV. Rival Wings is a much more "standard" PvP format for its heavy emphasis on objectives but sadly goes largely ignored due to not having a roulette bonus attached to it. Almost everyone I've talked to finds it to be the more enjoyable mode overall.

    It doesn't change the fact that a team with premades is always going to be at an advantage but at least makes spawn camping a much less viable strategy that quite frankly is the polar opposite of fun for the ones on the receiving end of it when their campers are swimming in battle high and virtually unbeatable.
    (0)
    Last edited by KageTokage; 09-19-2019 at 12:25 AM.

  10. #10
    Player
    Noitems's Avatar
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    Aug 2018
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    New Gridania
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    926
    Character
    Noitems Ever
    World
    Goblin
    Main Class
    Gunbreaker Lv 100
    I'd agree that because of how XIV sets up elements with frontlines with the kills giving so many points and BH being a main element it does force people to farm outside a base to get the advantage. Secure is just notorious for this since the map is THAT huge and the third team could just be claiming zones instead of coming for the base you're farming kills from.

    I'd really say if the kills were potentially reduced to 1 even 2 points a kill and say 5 for a BH kill it would at least change up the farming strats to focus more on objectives.

    That's a really a big reason I prefer Rival Wings, killing is nice if you can do that while getting an objective, but the objectives will always take importance.
    (1)

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