Quote Originally Posted by Goji1639 View Post
Well, I'm mainly talking about boss fights where you have to kill objects or multiple stationary targets; stuff that doesn't stack up nice and clean for Bane. That's the only situation I've noticed where Summoner is notably hamstrung compare to pretty much every other class.

Not saying that Summoner doesn't have plenty of QoL issues that need addressing, but this is the only point where I'd consider the class broken. There's honestly no reason to make those DoTs such a pain to reapply outside of tri-disaster anyways.

I didn't know about the 5.08 change, that's nice at least; exactly how low life does the target have to be?
its like Nemekh said before... people who say smn are "alright" atm... just seem to lack in smn experience of the past at all... playing it since late ARR shb is the first expansion after 4,5 years I store my smn grimoire (the cls I got over 5k rolls on the eureka weapon as well) to prio 4 after Dnc, Gnb, Whm - and yeah that never happened the last 5 years a single time. So no... smn needs way more than just "plenty of QoLs" - to start with a solid image they want to go for... if its Demi... why nerfing Bahamut to the Ground? if it's Egi... cmn the potency is laughable... or Ruin...? really buffed by Dots? wtf...

not to mention that our static smn still made less dmg than our sam... with nearly 40 ACTIONS/skilluses more than the sam per fight... so eh where is that okay-ish?... wake up...