Maybe it's Vauthry's meol packaging plant. :P


Maybe it's Vauthry's meol packaging plant. :P



You have a point, but the color scheme *does* scream Eulmore.Keep in mind that almost all the locations, many of the major plot themes (even the Lightwardens in MSQ) we see in Amaurot are based off Greek names and concepts. https://www.reddit.com/r/ffxiv/comme...omages_in_the/
I wouldn't rule out that concept that Amaurot which is the biggest source of the Greek references wouldn't have any in them even if the outer decor is styled in 1920's American.
Also, the meol packing plant idea... I mean people "ascended" when turned into sin eaters and where do you ascend but into the sky, aka the "cosmos"?
The Grand Cosmos does sound like the kind of grandiose name that would be given to a place supposedly reserved for "privileged" individuals.
I'm hoping it takes a seriously creepy turn towards the end if it really is where the ascended were being processed into meol because it looks a bit...pristine from initial appearances.





Also didn't the Thancred story from Tales From the Shadows on the Lodestone specifically mention that the dungeons deep under Eulmore where Ryne was imprisoned was actually where those to be 'ascended' and from there turned into meol were actually kept? (it was called not at all ironically 'The Larder' in the story) - the screenshot for the new dungeon though looks far more palatial.
Either way, we'll find out soon enough.






The architecture is unquestionably Eulmoran, and with the same colour scheme too. The sunlight streaming through the windows suggests we're higher up or at least above ground, not exploring the dungeon levels unless we move into them as we progress.
An oddity from Thancred's Tale from the Shadows... it refers to the "streets of Eulmore", when there's certainly no space for streets in the city we see in-game. Perhaps this is a slip, or perhaps there's more to the city. Somewhere. Somehow. The islands don't look big enough, but maybe that's artistic licence.
During the pre-release speculation I did briefly wonder if we might have been mistaken about Eulmore being Limsa, mostly because the sea level seemed wrong and I didn't think Limsa would have ground space for the shantytown at the base of the rock spires - but regardless of the why, I had the thought that perhaps it might actually be located where Ishgard is, minus the Sea of Clouds so the base of the spire is visible.I'm 90% certain they've reused assets from The Vault here, that gate at the very back end of the hallway in particular is screaming at me. Interesting to see the parallels between Eulmore and Ishgard continue though, if this really is Eulmore. Both are the regions most powerful military, both battled a non-human enemy, both have/had a class divide, and now both have The Vault sitting on top... So much for Eulmore being bizarro Limsa, should we take bets on who'll die at the end of this dungeon now?
Anyway. We got confirmation that it was on Kholusia around that point, so I dropped the thought before I ever mentioned it here. It could have been an early concept for designing it though.
For the in-game setup, it would make sense that refugees from Voeburt might have fled to Eulmore and added elements of their architecture to the structure - along with the Araengites(?) bringing the "Ul'dahn" influences.
I'm not sure where you're getting that as a name for the location. All I can see in the story is this:Also didn't the Thancred story from Tales From the Shadows on the Lodestone specifically mention that the dungeons deep under Eulmore where Ryne was imprisoned was actually where those to be 'ascended' and from there turned into meol were actually kept? (it was called not at all ironically 'The Larder' in the story)
While there's certainly something suspicious-and-or-ironic about it being used to store both prisoners and meol, it's not actually named that.The massive subterranean chamber in which Thancred found himself was said to have been used as a storehouse in one age, and as a safe haven to shelter the people from sin eaters in another. Under the rule of Lord Vauthry, it had been converted into a makeshift gaol and pantry for meol—the substance that served to provide sustenance to the citizens of Eulmore and to secure their loyalty.
To the west of Eulmore in Kholusia map there is an island which has what look like spires/towers this could be the setting for the dungeon and it could work on Alexander head logic of it is bigger in the instance(meant to be the true scale) rather than how it appears in the overworld.The architecture is unquestionably Eulmoran, and with the same colour scheme too. The sunlight streaming through the windows suggests we're higher up or at least above ground, not exploring the dungeon levels unless we move into them as we progress.
An oddity from Thancred's Tale from the Shadows... it refers to the "streets of Eulmore", when there's certainly no space for streets in the city we see in-game. Perhaps this is a slip, or perhaps there's more to the city. Somewhere. Somehow. The islands don't look big enough, but maybe that's artistic licence.
This does keep me wondering where the big metal doors on the cove near Stone Sky Sea goes to.
Guy butt is best butt <3





Doh, you're right. I reread that whole thing and it's clear skim-reading somehow construed "makeshift panty" as being officially named 'the Larder'. Azeyma only knows where I got that name from. (Hint: never read lore stories at 4am when you haven't had much sleep!).
Either way, my tendency to skim-read things and come up with something out of whole cloth that I pass off as 'fact' has brought me low again, so thank you for the clarification.*eats a big helping of meol-flavoured humble pie*
The main scenario frequently makes mention to 'streets of Eulmore' too, specifically referring to the bonded citizens being "thrown out into the street" (read: dismissed and discarded) if their patrons decide them no longer capable of fulfilling the duties, but like you said given the lack of 'streets' in a city that is purely vertical I'm liable to take it as just being metaphorical (after all, those that aren't 'ascended' and turned into meol are unceremoniously thrown over the balcony into the sea, so 'street' may be simply an unusual euphemism for being thrown off the edge into the ocean, the Eulmoran equivelant of 'taking a long walk off a short pier'.An oddity from Thancred's Tale from the Shadows... it refers to the "streets of Eulmore", when there's certainly no space for streets in the city we see in-game. Perhaps this is a slip, or perhaps there's more to the city. Somewhere. Somehow. The islands don't look big enough, but maybe that's artistic licence.![]()



Probably unlikely. Odd-numbered patches tend to have their dungeons tied to the MSQ, and Ishgard Restoration is definitely not going to be tied to the MSQ. I'm not going to say it's impossible for the dungeon to not be MSQ, since SE could change things up a little this time around, but still unlikely. I will say that when I saw the screenshot I instantly thought of some section of Eulmore or somewhere that was under its jurisdiction in Kholusia. Wouldn't surprise me at all if Vauthry left some stuff for us to mop up now that we've ousted him.


You know considering how FFXIV has a habit of reusing the same models for certain bosses, I am honestly inclined to say that if the Meol Plant is an idea that the boss will be a Meol variant of the Pudding enemy they added in the game from XIII-2. Since dungeons like Saint Moc HM reused the normal pudding enemy as the boss model for Tokka and The Mudman.
Would make a good amount of sense if the area is located in Eulmore and it does have the light pouring through the windows.
Speaking of was anyone able to find any other of the screenshots? I know they're of the floor and I think they were shown in the PLL but I can't find them anywhere in cropped form.



The mention of the streets of Eulmore could be mentioning the area above the Canopy. The citizenry has to live somewhere and yet we've seen no residential district at all. And from outside Eulmore, the tower widens at the top and has multiple spires and walkways we don't have access to. Like the Aftcastle in Limsa, which has four elevators on the ground floor leading to different buildings, but we only ever get to access to two of them (and you only get the to use the second one in the Limsa MSQ, I think). I think there's enough at the top of Eulmore when viewed from the outside that we can pretend there's a series of walkways connecting those spires up there that could be called "streets". The Canopy isn't actually the very top of the city.
All that said, I do get the feeling Eulmore was intended to be a bit bigger than what we got. But that might be the disappointment at the scale of it in comparison to the trailer talking. I was looking forward to a maze-like shanty town. They could have gone all Ishgard with it and given us Foundation/Pillars with the shanty town/tower proper. :/ Oh, well. Yay no load screens, I guess?
Last edited by Alleluia; 09-24-2019 at 03:40 PM.
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*eats a big helping of meol-flavoured humble pie* 



