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Thread: Inventory space

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  1. #1
    Player
    Bustercucumbers's Avatar
    Join Date
    Mar 2012
    Posts
    85
    Character
    Bustercucumbers Pamama
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Asiaine View Post
    Retainer 1 : 150
    Retainer 2 : 150
    Adventurer: 200

    Total space: 500

    That's a lot of Primal Weapons o.o

    If we look at reasonable equipment slots that are unique per class/job:
    Head, Earring, Necklace, Ring, Ring, Bracelet, Hands, Body, Waist, Legs, Feet, Shield.

    That is 12 slots. For the 14 different class/jobs out there, that is a total of:
    168

    Let's suggest that there are two complete unique different outfits needed for each class/job (equipment for tanking WAR vs attack WAR is 100% different, or equipment between Healing WHM and Nuking WHM are completely different).

    168 * 2 = 336

    So, that is 28 completely different wardrobes that are never shared across any other role/class/job. Now, let's give each of those class/jobs 4 unique weapons each!
    14 * 4 = 56

    That brings our total to:
    392

    Now, let's say each of the classes/jobs/roles needs different food. Let's say 2 food per class/job
    14 * 2 = 28

    Let's also say there are at least 2 potions per class/job
    14 * 2 = 28

    That brings our total to:
    392 + 28 + 28 = 448


    448 inventory slots needed if we have 48 COMPLETELY different wardrobes. 100% different items per slot! AND 56 weapons! AND want to carry the food and potions for all jobs at all times (rather than buy when needed).

    Even after all this extremeness I still have 52 inventory slots left (and this does not include the slots in the bazaar for selling things).


    I do not think the problem is lack of inventory space ^.^;

    I think SE is trying to suggest to us that we should not hoard everything we can get our little hands on ^.^;;;
    Stop and think for five seconds back to the time when you were leveling up. You go outside and kill a monkey. The monkey drops literally 6 completely different items. Then you go kill another mob, say a dodo. You get another set of completely different items. That garbage loot adds up really fast. Now add in the fact that it is a massive pain in the ass to sell off your junk loot. I don't blame people for complaining about inventory space. It takes literally a decade to empty out your inventory. I sure as hell don't want to visit an npc after every time I finish leveling, not in this sluggish system at least. On another note, anyone here play any other game where you had this kind of issue with selling off junk loot?
    (0)

  2. #2
    Player
    Asiaine's Avatar
    Join Date
    Dec 2011
    Posts
    988
    Character
    Shayla Asiaine
    World
    Balmung
    Main Class
    Carpenter Lv 50
    Quote Originally Posted by Bustercucumbers View Post
    Stop and think for five seconds back to the time when you were leveling up. You go outside and kill a monkey. The monkey drops literally 6 completely different items. Then you go kill another mob, say a dodo. You get another set of completely different items. That garbage loot adds up really fast. Now add in the fact that it is a massive pain in the ass to sell off your junk loot. I don't blame people for complaining about inventory space. It takes literally a decade to empty out your inventory. I sure as hell don't want to visit an npc after every time I finish leveling, not in this sluggish system at least. On another note, anyone here play any other game where you had this kind of issue with selling off junk loot?
    You are correct that it is a massive massive annoyance in how to clear up or sell off inventory. As a crafter, I sometimes feel I spend as much time selling my stuff to the NPC then making it. I also no longer try to AH most of the items as its just tooooooo slow and sluggish.

    However, that is a deficeincy of the inventory control/NPC selling system. Not an aspect of inventory space. The actual problem (slow selling to NPC) should be fixed, rather than try to patch it with more inventory space.

    I do not recall it being this bad in Vana'diel, or anywhere else I've been. Of course, back there, we were not burried under tonnes of loot we do not need ^.^;
    (0)

  3. #3
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Bustercucumbers View Post
    Stop and think for five seconds back to the time when you were leveling up. You go outside and kill a monkey. The monkey drops literally 6 completely different items. Then you go kill another mob, say a dodo. You get another set of completely different items. That garbage loot adds up really fast. Now add in the fact that it is a massive pain in the ass to sell off your junk loot. I don't blame people for complaining about inventory space. It takes literally a decade to empty out your inventory. I sure as hell don't want to visit an npc after every time I finish leveling, not in this sluggish system at least. On another note, anyone here play any other game where you had this kind of issue with selling off junk loot?
    That's a limitation of the server and plans to be fixed in 2.0, in 2.0 it will be much easier to sell and discard multiple items at once.

    Plus we are getting drag and drop and more user friendly PC controls.
    (1)