Results -9 to 0 of 81

Thread: Inventory space

Dev. Posts

Threaded View

  1. #29
    Player
    Asiaine's Avatar
    Join Date
    Dec 2011
    Posts
    988
    Character
    Shayla Asiaine
    World
    Balmung
    Main Class
    Carpenter Lv 50
    Retainer 1 : 150
    Retainer 2 : 150
    Adventurer: 200

    Total space: 500

    That's a lot of Primal Weapons o.o

    If we look at reasonable equipment slots that are unique per class/job:
    Head, Earring, Necklace, Ring, Ring, Bracelet, Hands, Body, Waist, Legs, Feet, Shield.

    That is 12 slots. For the 14 different class/jobs out there, that is a total of:
    168

    Let's suggest that there are two complete unique different outfits needed for each class/job (equipment for tanking WAR vs attack WAR is 100% different, or equipment between Healing WHM and Nuking WHM are completely different).

    168 * 2 = 336

    So, that is 28 completely different wardrobes that are never shared across any other role/class/job. Now, let's give each of those class/jobs 4 unique weapons each!
    14 * 4 = 56

    That brings our total to:
    392

    Now, let's say each of the classes/jobs/roles needs different food. Let's say 2 food per class/job
    14 * 2 = 28

    Let's also say there are at least 2 potions per class/job
    14 * 2 = 28

    That brings our total to:
    392 + 28 + 28 = 448


    448 inventory slots needed if we have 48 COMPLETELY different wardrobes. 100% different items per slot! AND 56 weapons! AND want to carry the food and potions for all jobs at all times (rather than buy when needed).

    Even after all this extremeness I still have 52 inventory slots left (and this does not include the slots in the bazaar for selling things).


    I do not think the problem is lack of inventory space ^.^;

    I think SE is trying to suggest to us that we should not hoard everything we can get our little hands on ^.^;;;
    (2)
    Last edited by Asiaine; 04-10-2012 at 07:12 PM.