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Thread: Inventory space

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  1. #1
    Player
    Sol_Aureus's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    320
    Character
    Sol Rynn
    World
    Midgardsormr
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Resheph View Post
    This is absolute fail. What is the point, then?

    Armoire: You can store everything that you never wanted to keep anyway.
    It's for the people who like to collect the event items and one time only items. I'm sure once 2.0 comes out and players can no longer obtain the primal weapons, turning them into "one time only" items they'll be storable.
    (0)

  2. #2
    Player
    Resheph's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    325
    Character
    Resheph Rahovari
    World
    Hyperion
    Main Class
    Gunbreaker Lv 70
    Quote Originally Posted by Sol_Aureus View Post
    It's for the people who like to collect the event items and one time only items. I'm sure once 2.0 comes out and players can no longer obtain the primal weapons, turning them into "one time only" items they'll be storable.
    I'm just disappointed with it because at first glance it SEEMS USEFUL and then I realized that 90% of the things I am holding onto and would have liked to have stored can't be placed here at all. I will get about 4-5 inventory slots from it instead of 10 or 15 or 30. I don't get the rather harsh seeming repair requirement and the stripping of spirit bond, but i guess since all those egg helms and kabutos i've been hoarding away haven't lost any durability ot accumulated any bond it doesn't matter.

    My reaction when I read the post about it went from "OMGFREAKINGAWESOMEYES!" to "...Neato."

    All I'm saying is, if SE is going to take the time to give people a storage box, why not make it so you can put whatever you want in it, and actually free up a few more item slots for people.

    I get it though, I do. I know that the reason for why they won't let players store whatever they want in it is that they are concerned that people will use it to store multiple rare/ex items in the way that bazaars and retainers are currently used to do the same thing. Which I guess would allow players to store an additional kokoroon's dark scale mail in addition to the three I'm sure everyone is already running around with, totally destroyinating everyone's immersion in the process and throwing a monkey wrench into the well-oiled, streamlined machine that is the game economy.

    But, it's not really "because you can obtain multiple Ifrit weapons", it's "because you can obtain multiple Ifrit weapons and inventory is inherently flawed and we don't want players to abuse our borked up storage system."

    I have seen SE do this kind of thing for years, insisting on dictating how and where and what a player can do and placing restrictions on the system that turn it into more of a hassle than anything else as a round-about way of putting a bandaid on a bullet hole, when it would save everyone time and frustration if they just fixed the problem at the source.

    A storage box that you can put any piece of gear in and access from multiple locations: AWESOME

    A storage box that you can put event gear in and access from multiple locations, provided you repair those items first and don't mind losing the spirit bond on them: kinda meh

    Seeing this kind of thing is a throw back to XI, and the type of system that I hated in that game and was looking to not have to deal with when I started playing XIV. I would even go as far as to call it "Tanaka-esque". Maybe I would be a little less irked if the announcment had come with something like "We'll put in some real expanded mog-house style storage with a later expansion of player housing in patch x.xx or version 2.0" or "We are working on fixing inventory bugs that allow players to hold more than one rare/untradeable item so that a wider range of items can be stored in the Armoire."

    I hope that real storage does show up in 2.0 and hopefuly it will be a system with little to no restrictions, time-sinks, or downsides for the players using it.

    EDIT:

    I'm honestly not even irritated for my own sake, because I have one ifrit weapon. I'm irritated on behalf of people I know, who have every single ifrit and Moogle drop and are now working on Darklight with Garuda drops around the corner. It's going to suck for them not being able to take advantage of such a feature to store those drops.
    (1)
    Last edited by Resheph; 04-10-2012 at 01:37 PM.

  3. #3
    Player
    Bustercucumbers's Avatar
    Join Date
    Mar 2012
    Posts
    85
    Character
    Bustercucumbers Pamama
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Resheph View Post
    I'm just disappointed with it because at first glance it SEEMS USEFUL and then I realized that 90% of the things I am holding onto and would have liked to have stored can't be placed here at all. I will get about 4-5 inventory slots from it instead of 10 or 15 or 30. I don't get the rather harsh seeming repair requirement and the stripping of spirit bond, but i guess since all those egg helms and kabutos i've been hoarding away haven't lost any durability ot accumulated any bond it doesn't matter.

    My reaction when I read the post about it went from "OMGFREAKINGAWESOMEYES!" to "...Neato."

    All I'm saying is, if SE is going to take the time to give people a storage box, why not make it so you can put whatever you want in it, and actually free up a few more item slots for people.

    I get it though, I do. I know that the reason for why they won't let players store whatever they want in it is that they are concerned that people will use it to store multiple rare/ex items in the way that bazaars and retainers are currently used to do the same thing. Which I guess would allow players to store an additional kokoroon's dark scale mail in addition to the three I'm sure everyone is already running around with, totally destroyinating everyone's immersion in the process and throwing a monkey wrench into the well-oiled, streamlined machine that is the game economy.

    But, it's not really "because you can obtain multiple Ifrit weapons", it's "because you can obtain multiple Ifrit weapons and inventory is inherently flawed and we don't want players to abuse our borked up storage system."

    I have seen SE do this kind of thing for years, insisting on dictating how and where and what a player can do and placing restrictions on the system that turn it into more of a hassle than anything else as a round-about way of putting a bandaid on a bullet hole, when it would save everyone time and frustration if they just fixed the problem at the source.

    A storage box that you can put any piece of gear in and access from multiple locations: AWESOME

    A storage box that you can put event gear in and access from multiple locations, provided you repair those items first and don't mind losing the spirit bond on them: kinda meh

    Seeing this kind of thing is a throw back to XI, and the type of system that I hated in that game and was looking to not have to deal with when I started playing XIV. I would even go as far as to call it "Tanaka-esque". Maybe I would be a little less irked if the announcment had come with something like "We'll put in some real expanded mog-house style storage with a later expansion of player housing in patch x.xx or version 2.0" or "We are working on fixing inventory bugs that allow players to hold more than one rare/untradeable item so that a wider range of items can be stored in the Armoire."

    I hope that real storage does show up in 2.0 and hopefuly it will be a system with little to no restrictions, time-sinks, or downsides for the players using it.

    EDIT:

    I'm honestly not even irritated for my own sake, because I have one ifrit weapon. I'm irritated on behalf of people I know, who have every single ifrit and Moogle drop and are now working on Darklight with Garuda drops around the corner. It's going to suck for them not being able to take advantage of such a feature to store those drops.
    Pretty much summed it up well. I'm also getting tired of the "band-aid" style of development/management. It's like someone punched you square in the nose, and instead of giving you an apology and an ice pack, they just give you a rag and tell you to clean up your blood. Don't get me wrong, I like this game whenever there is something to do, but I still wonder if the day will come when I look back at my release day purchase of ffxiv and not feel utter distaste of being royally ripped off.
    (0)

  4. #4
    Player
    Neptune's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,062
    Character
    Neptune Deepsea
    World
    Balmung
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Visch View Post
    I feel like I have way too much inventory, please take some of it away SE.

    Maybe like 30 slots and then make us do goblin based quest to get more.
    I heard Loyalty Mode is gonna have that. Pop over to the thread and ask SE to implement it.

    Quote Originally Posted by Bustercucumbers View Post
    It may have to do with the fact that SE made a decent amount of money on players in XI who paid for an additional character, only to use them as a mule for their excess gear.
    They should try making a good game; then they won't have to rape their players just to make a profit.
    (0)